Counter-Strike 2

Counter-Strike 2

ze_compound_escape
Mostrando 11-17 de 17 aportaciones
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Actualización: 20 JUL 2024 a las 11:03 a. m.

- Fixed playerclipping in the first outside area.
- Managed to reduce the file size a bit.

Actualización: 27 JUN 2024 a las 10:22 p. m.

- Added a help ladder to 3rd kz trigger.
- Made the teleport in the 3rd kz trigger less obnoxious.

Actualización: 27 JUN 2024 a las 8:20 p. m.

- Made spawn jumps safer.
- Made timers on kz-help platforms longer to reward doing the kz more.
- Changed up the route in the first open area.
- Changed the trigger in the second open area to a kz trigger.

Actualización: 2 JUN 2024 a las 1:56 p. m.

Fixed very specific VIS issue in one of the buildings in the playground, also added a *couple* extra details.

Actualización: 1 JUN 2024 a las 1:22 p. m.

- Spawn jumps are a bit easier now.
- Added another small building in the playground area.
- Removed the crouch hold in the playground area.
- Final zombie TP is 5 seconds later.
- Made both bridges slimmer and the platform slower so the defence is easier.
- Added more details.
- Fixed weird invisible wall at gate hold.
- After x seconds, a help platform/staircase will appear for the kz triggers.
- Added loading screen images.

Actualización: 12 MAY 2024 a las 11:17 a. m.

- Changed env_lightenvironment colour to unsaturated dark blue.
- Made zombies teleport later on all teleports except for the last teleport.
- Zombies teleport a couple seconds later to the playground/zm area to give humans more time to find a spot.
- Made push at the start stronger.
- Most light leaks are fixed.
- Added some extra detail to the insides of buildings.
- Changed/added some details to the outside areas.
- Massively increased the size of the 3D skybox.

Actualización: 27 ABR 2024 a las 2:28 p. m.

Created ze_compound_escape.