Insurgency

Insurgency

Docks
Viser 1-5 af 5 forekomster
Opdatering: 28. feb. 2016 kl. 11:51

- Added new props;
- Push game-mode tweaks.
- Geometry Tweaks

Opdatering: 14. feb. 2016 kl. 8:45

This update makes the map almost ready to be finished, need to test it with 24 and 32 players to see how balanced it is.

Notes:
- Added cover between warehouse(C flag) and scrapyard (A Flag);
- Added props and decals all over the map for increased authenticity;
- Fixed problems with shadows on several props;
- Adjusted fade-distance in several props all over the map;
- Fixed terrain problems which made players get stuck/stop running;
- Increased visibility is some "camping" stops to make them less overpowered;
- Other minor improvements on several areas.

Future Plans: Implement COOP, fix/tweak Push.

Opdatering: 13. feb. 2016 kl. 14:38

lots of stuff

Opdatering: 23. nov. 2014 kl. 10:37

Known issues: missing bottom texture on electricity boxes.

-Completely reworked the outside objective (the container zone);

- Full implementation of the dynamic elements: the market/store area will allow players to close and open all doors. You can also destroy the electricity box of one of the stores in order to force open onde door. The final objective (big warehouse) will also feature a destructible wall that connects both upper corridors to create one extra access route.

- Full sound implementation with custom soundscapes;

- Full decal implementation throughout the entire map;

- Better/more immersive lightening in the main warehouse;

- Tweaked Env Cube Maps;

- Better looking/more immersive 3D skybox that fit the "industrial docks" theme of the map;

- Implementation of custom models and other details for a more "authentic" look of the map;

- Fixed all floating props and shadow issues with some other props;

- Implementation of "info_particle_system" entities for better looking ambient;

- Updated minimap;

- Rebuilt the first objective capture zone so that it fits the theme of the map;

- Tweaked "player clip" brushes in order to prevent players from exploiting the map;

Opdatering: 6. okt. 2014 kl. 4:26