Rivals of Aether

Rivals of Aether

Yellow Devil
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更新于:9 月 5 日 下午 12:38
作者:Editor Man

v1.10
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*** Misc ***
=Added a few more workshop immunities:
-Kitimek
-La Reina
-Yakko Warner

更新于:8 月 23 日 下午 5:19
作者:Editor Man

v1.9
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*** Misc ***
=Updated the config file to use the new steam account name.
-(Been forgetting to do this sooner, oh well.)

更新于:6 月 2 日 下午 11:08
作者:Editor Man

v1.8
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*** Visuals ***
=Made legs and fingers less stiff for idle animation and fingers not stiff for walking
-animation. Also fixed pixels in other animations.

=Updated the healthbar to be larger and on top of the screen. Only applies if there
-are no other Yellow Devils.
=Added character sprites to the hud.

=Lowered the Yellow Devil's char_height variable so that hit animations should
-(mostly) be positioned properly.

=The new set_kill_bg is now used when upon defeat.
=All players and projectiles now freeze once the Yellow Devil is defeated for a
-dramatic effect.

=Added dust effects to walking, jumping, and landing.

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*** Attacks ***
=Slightly increased Jab's startup. This should make aiming the first projectile a bit
-easier, and to make it a bit more predictable.

=Added a (human player only) cooldown to jumping.

=Increased NSpecial laser's knockback scaling. 0.5 -> 0.7

=Added a new taunt.

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*** Computer Player AI ***
=Updated the ai to not follow patterns of random attacks, but also to not use the
-same attack twice in a row.
=Updated lower level ai to be less slow.

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*** Workshop Compat ***
=Added Outskirts Invasion Compatibility. Unfortunately, there are some quirks with
-it that I can't fix. The Devil Claws have to be close enough to the MIDDLE of the
-boss in order for them to attack, and Hell Mutts don't do anything other then lose
-their minds under his legs for some reason. For the sake of the Claws, the push
-collision will be disabled for this stage. Everything else should be good aside from
-all that.

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*** Misc ***
=Added Void Termina Alt.

=Updated CSS to match with the rest of my characters.

=Increased the damage percentage to 70 to allow more healing.

=The Yellow Devil now utilizes soft armor to prevent physical hitboxes from
-disappearing when getting hit. (I haven't seen it happen with him, but I have with
-the new boss I've been working on.)

=The Yellow Devil now has a hurtstun meter. It gets filled from getting hit.
-This also makes the Yellow Devil stay stunned longer, allowing for more hits in
-it's duration.

=Fixed an issue where Ranno could eat the Yellow Devil.

=Made the Yellow Devil's player push collision an article so the mask doesn't
-change. (As a bonus, I also made it visible when the practice setting Show
-Hitboxes is on.)
=Teammates no longer get pushed by the Yellow Devil's collision.

=Added an option where players can choose one of 3 max hp values (that only the
-ai could get) before the healthbar starts filling up. (If there are other human players
-in a match, this option will not be available unless they're holding attack.)

更新于:3 月 10 日 下午 2:29
作者:Editor Man

v1.7

-Fixed sounds from repeatedly playing when in hitpause. (Nevermind, this is still a thing for some reason...)
-Fixed visual jank on certain stages when the Yellow Devil reappears after DTilt or DStrong.
-Updated stage boundary checks so that the Yellow Devil has more room to fight for bigger stages.
-The Yellow Devil's HP is now determined by a variable, while the damage percentage stays at a constant number,
which changes the HP variable when it changes. This is to prevent extra hitpause delt to the boss.
-Made stage edge variables local variables to save memory space.
-Changed the way ai uses NSpecial.
-Lowered the y positioning of the Yellow Devil's sprites.
-Fixed collision not matching certain attacks.

更新于:2024 年 4 月 29 日 下午 8:52
作者:Editor Man

v1.6

Fixed the issue where pressing attack during a certain time while returning from dtilt or dstrong would set the Yellow Devil to nair or an attack that did not exists. (Thank you so much mechagojira11, you're awesome! :)

(The boss still stays invincible for a time when returning from dtilt or dstrong, but if you want me to revert this to how it was before, let me know.)

更新于:2024 年 4 月 29 日 下午 3:14
作者:Editor Man

v1.5

Whoops, I acedentally kept the attack cooldowns for human players commented. Sorry.

更新于:2024 年 4 月 29 日 上午 11:32
作者:Editor Man

v1.4

The Yellow Devil is now invincible when reappearing from dtilt & dstrong.

I hope this fixes the glitch where it has no sprite and is softlocked, because I'm guessing it only happens if it takes damage while it's reappearing and it's not a cpu. If this didn't fix the issue, let me know and give me the error from ctrl+8. Because I can't seem to get it to happen...

更新于:2024 年 4 月 28 日 下午 7:29
作者:Editor Man

v1.3

更新于:2024 年 4 月 27 日 下午 2:15
作者:Editor Man

v1.2

更新于:2024 年 4 月 25 日 下午 12:51
作者:Editor Man

v1.1