Crusader Kings III

Crusader Kings III

Battle Graphics
Ergebnisse 31–35 von 35
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Update: 24. Sep. 2024 um 10:08
von Ajey

MAJOR Battle Graphics Update for Crusader Kings 1.13.* and Roads to Power DLC

*included full update for CK 3 version 1.13.* and Roads to Power DLC

*if you want to finish an old save-game with Crusader Kings 1.12.* then feel free to use this Battle Graphics legacy mod for CK3 1.12.*

Update: 24. Apr. 2024 um 11:14
von Ajey

[save-game compatible]

*reworked all travel army animations. as a result:
- there will not be any morphing/switching between travel animations anymore
- there will not be any graphical travel bug anymore for horse archer/camel archer armies while traveling
*improved some idle army graphics for foot only armies

Update: 21. Apr. 2024 um 12:51
von Ajey

[save-game compatible]

*switched old siege graphic animations, which have been spread out too much and which have been similar to gathering graphic animations with an adjusted idle tent graphic animation => there will be 3 units with the siege animation now + siege weapon if available (like before) + tent, but without being spread out that much anymore
*adjusted some code
*included a bugfix for a minor vanilla graphical issue where blood effects would sometimes show up on a wrong place during battle with iberian christian tier 3 weapon (this bug was not caused by BG but i fixed it)

Update: 21. Apr. 2024 um 3:38
von Ajey

[save-game compatible]

*adjusted some gfx entity link code

Update: 17. Apr. 2024 um 14:30
von Ajey

*Initial Upload