tModLoader

tModLoader

N Terraria Utilities
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Opdatering: 21. juli kl. 15:02

Definitelly fixed the issue where the game would tell about quests started when entering the world.

Opdatering: 21. juli kl. 14:36

Fixed bug with the mod incorrectly telling that quests have started when entering the world.
The mod will now tell in the chat when quests are completed.

Opdatering: 9. juni kl. 5:34

The mod will now let you know when a quest has been started.
Added more Handy Values for Hornet ids and Dungeon Skeleton ids, including one containing all Hardmode Dungeon Skeleton ids.
Added a hook to the QuestBase for Modifying Spawn.
=> ModularQuestBase also got objective for modifying spawn.

Opdatering: 9. juni kl. 5:29

The mod will now let you know when a quest has been started.
Added more Handy Values for Hornet ids and Dungeon Skeleton ids, including one containing all Hardmode Dungeon Skeleton ids.
Added a hook to the QuestBase for Modifying Spawn.
=> ModularQuestBase also got objective for modifying spawn.

Opdatering: 9. juni kl. 4:52

The mod will now let you know when a quest has been started.
Added more Handy Values for Hornet ids and Dungeon Skeleton ids, including one containing all Hardmode Dungeon Skeleton ids.
Added a hook to the QuestBase for Modifying Spawn.
=> ModularQuestBase also got objective for modifying spawn.

Opdatering: 14. feb. kl. 17:36

Added new objective type to Modular Quests: The Complete Quest Objective.
=> This objective will wait until the player completes the specific quest before marking the objective as completed.
Added IsOr flag to Modular Quest Objective.
=> Makes so when placed alongside other Or conditions, one of them must be true in order to complete the step.
Added Eater of Worlds support to Modular Quest Hunt Objective.
Modular quests now show all incomplete objectives that the same step has.
Modular quest steps will no longer proceed when the quest is not active.

Opdatering: 5. feb. kl. 18:34

Fixed a bug where certain quest objective progress wasn't being correctly loaded.

Opdatering: 4. feb. kl. 12:51

Fixed an issue where returned null quest string could prevent the player from reading npcs dialogues.

Opdatering: 3. feb. kl. 17:02

Added a fail safe to avoid dialogues from being overriden by other mods.
You will no longer get exp from 0 exp giving quest steps.

Opdatering: 3. feb. kl. 16:14

The Quest Interface no longer takes localization text from TerraGuardians mod.
Improved Modular Quest Base script, to make it a lot easier to work with.
Entering the world will now automatically try tracking first quest active, if there's none selected.
Added a hooks that allows modders to add methods delivering exp reward from quests to players.
=> There are two ways of adding hook.
=> => One is by making a mod call to this mod, with first argument as "addquestexpreward", and second argument, as a method that has the arguments "Player, int, float". Player argument is the player receiving exp, the int argument is the level of reference, the float is the exp percentage based on level (actual percentage, not decimal, like 40%).
=> => The other is by calling "AddQuestRewardHook" method from MainMod, and supplying a method that has the arguments "Player, int, float". Check the line above for infos about the arguments.