Space Engineers
Tank Tracks Framework & API
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Обновление: 25 апр. 2024 в 22:38
от Digi

- Added a log entry with a rough version to help identify when mod doesn't update for clients that would report issues.

Modding:
- Vector3 values can now be optionally a single number which is equivalent to repeating that number 3 times.

Обновление: 23 апр. 2024 в 4:10
от Digi

- Fixed DS clients unable to remove tracks properly because of an error DS-side.
- Fixed suspension-countersteer being wobbly for MP clients.
- Fixed track center calculated wrong if vehicle was moving during spawn.
- Fixed softlock when pivot distance is 0 + added errors to help identify it.

Modding related:
- Added "/tanktracks debug builder" to draw cylinders of how wheels are seen, see instructions in chat after enabling it.
- Added support or "..\" prefix to use another mod's path (it has to find the mod to work).
- Reduced severity of "block not found" to warning.
- Fixed definitions inheriting models not using the model from that respective mod.
- Fixed RotorPart being read from primary track def instead of the roller's def.
- Fixed RotorPart with subpart being left in a fixed spot when rotated by this.
- Fixed DS log complaining about DestroySound (it is now ignored as it's not expected to be present anyway).

Обновление: 18 апр. 2024 в 18:12
от Digi

API related:
- Fixed definition retrieval crashing when one of the lists is empty.
- Fixed Builder.GetSupportedDesigns() not being cleared when removing all blocks from selection.

NOTE: If you use the API re-copy the folder (not needed for mods that only add tracks).

Обновление: 17 апр. 2024 в 5:10
от Digi

Initial public version.

Обновление: 11 апр. 2024 в 21:52
от Digi

Обновление: 2 апр. 2024 в 23:21
от Digi

Обновление: 1 апр. 2024 в 6:42
от Digi