Garry's Mod
[VJ Base] Humanimal SNPCs: Part 1 - The Humanimal's [Update!]
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Actualización: 29 DIC 2024 a las 9:01

-- Pupa --
- Added extinguishing by water mechanic for them despite them being stationary NPCs.

-- Parasites --
- Added 1 - 3 chance when they are damaged by an attacker, the retreat function will be activated.

Actualización: 29 DIC 2024 a las 8:44

Small preparation update before any major re-work or updates
-- Humanimal --
- Fixed call for help animation not being correct.
- General sound pitch and breathing ptiches are now slightly random.
- Very minor adjustments.

-- Humanimal Egg --
- Added fleshy collision sounds.
- Added fleshy sound that plays when the egg is picked up.
- Heavily cleaned up the code.
- Added a lot of rng variation with the blood effects.
- Increased detection range of alters and spires.
- Fixed the entity being uncategorized in the VJ menu.

-- Ranged Attack Entities --
- Added a lot more rng variation in the coloring of effects.
- Cleaned their code.
- Now emit danger hint.
- Start-Up sound.

-- Large Parasite --
- Cleaned up code.
- Optimizations to their code a bit.
- SNPCs can now be extinguished by water when on fire.
- Added a lot of rng to colour for certain blood effects.
- Added eating mechanic to the SNPCs/will eat vj corpses when idle and regain hp.
- New flee behavior when they detect an ally being killed.
- Added an intimate attraction to light source behavior, where they'll move to and congregate around certain light sources when out of combat and not busy.
- Improved retreat mechanic code.

These are the specific light sources the SNPC is attracted to.
- {"light_dynamic", "light_spot", "env_projectedtexture", "npc_spotlight", "point_spotlight"}

-- Grub --
- Organized code.
- Optimizations to code.
- Improved eating funciton.
- Randomized the color assigned to them instead of always being red.
- Glowing light now is emitted from them.
- New defense mechanism! When damaged, there is a 1 - 3 they'll emit a bright flash of light and inflict damage in a radius.
- Glowing lights can have a chance to gave a slow pulsing effect.

Actualización: 20 JUL 2024 a las 9:50

- Minor fix. (Don't get excited, this only fixes a small oversight)

Actualización: 16 MAR 2024 a las 20:22

- If a Humanimal egg is within1500 units of an Alter or Spire from the second pack, they'll work to shorten the egg's hatch timer by (15 - 45) seconds.

[https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3059760661] - Second pack.

Actualización: 16 MAR 2024 a las 2:41

- Fixed Some Humanimals not having the ability to respawn.
- Small red trail attaches to the Humanimals two front legs before attack, and disappear after a few seconds.
- Small edits here and there.
- Fixed Humanimal [Frenzied]

Actualización: 13 MAR 2024 a las 4:45

- Large Parasites now can swim.
- If exploding on death, both land grubs and large parasites can spawn.

Actualización: 13 MAR 2024 a las 3:16

- Fixed Leeching ability for Vampire, where they can get over 200+ Hp from attacking a valid hitEnt.
- Added leaching ability for all other Humanimals, where instead they only gain a random amount of HP from (15, 30)

Actualización: 13 MAR 2024 a las 3:02

- Altered range attack for mother to fire 3 - 4 projectiles.
- When the mother has the explosive death chance, it'll spawn both Pupa's and land grubs.

Actualización: 13 MAR 2024 a las 2:31