Tabletop Simulator

Tabletop Simulator

Nemesis Boards (scripted setup, and script assisted)
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更新于:2024 年 4 月 2 日 上午 10:35
作者:STUVash

更新于:2024 年 4 月 2 日 上午 5:01
作者:STUVash

Uploaded a downscaled version of the awaken realm rulebook for the base game, for intruders enemy type.
Was using their link to have the PDF cover as the other enemy types, which was working fine.

But the damn pdf is 90Mb, got it down to 29Mb, and we never know if their server might go down so having a copy on steam cloud might be a good idea too.
The better solution to read the base rulebook is on the left side of the table, a Custom Token with double pages that loads when flipping pages. But I still wanted the PDF cover for show.

更新于:2024 年 4 月 1 日 上午 10:44
作者:STUVash

Changed building room numbers on the board to be less saturated, reduced the luminosity of the board to not have blown out colors when adding the lighting of the table on top.

更新于:2024 年 4 月 1 日 上午 10:33
作者:STUVash

Changed text again on some fanmade Personal Objectives

更新于:2024 年 4 月 1 日 上午 10:06
作者:STUVash

Replace some text on one fanmade Personal Objective

更新于:2024 年 4 月 1 日 上午 9:52
作者:STUVash

Added a copy of the Queen Carcass token to account for the Void Seeders lair situation.

更新于:2024 年 4 月 1 日 上午 9:44
作者:STUVash

Added Queen Carcass token.

更新于:2024 年 4 月 1 日 上午 9:28
作者:STUVash

A friend asked me to add 4 more personal objectives, related to trading, related to bringing the Queen carcass specifically, related to fire markers, some funny stuff that may not be that balanced yet but variety is welcomed.

更新于:2024 年 4 月 1 日 上午 2:20
作者:STUVash

Added 2 personal objectives, totaling 11 personal objectives to fit 10 players (with one ShipAI character in game since it takes 2 personal objectives)

更新于:2024 年 3 月 31 日 上午 2:02
作者:STUVash

Removed "Waiting For Rescue" from the Corporate Objective Deck, it gets added in the deck only when facing Nightstalkers and Chytrids. This is because these enemies can put the turn marker back on Red, which is the difficult part of this mission, the possibility that you may have to go to the Backup Power Supply multiple times.

The other enemies don't have such event by default, so this objective against them is much easier, to the point where it feels unfair. That's the reasoning.