tModLoader

tModLoader

Calamity Overhaul
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Oppdatering: 10. juni 2024 @ 4.45

v_0.4.0.1.1
Developer: HoCha113

1. Now, when players disable forced content substitution, duplicate items can be converted back to their original counterparts, requiring players to have the Grand Repair Tome in their inventory to access these crafting recipes. However, this does not mean that developers recommend disabling forced content substitution; this option is always discouraged.
2. Rewrote the network code for ranged weapons, ensuring that firearms and bows now have correct real-time animations in multiplayer mode. Additionally, removed the sending of numerous redundant data packets, significantly optimizing the multiplayer gaming experience.
3. Optimized the performance of the special effects system by removing a considerable amount of unnecessary screen captures, resulting in approximately an 8% performance improvement for low-end devices.
4. Adapted for the Cooler Item Visual Effect Mod.
5. Added the experimental setting "Weapon Adaptivity Lighting," which controls whether firearms and bows are affected by environmental lighting when firing.
6. Added the experimental setting "Weapon Adaptivity Scaling," which, in certain situations, optimizes the visual effect by appropriately scaling weapons.
7. Added the option to "Enable Shell Entities," ensuring that spent shell casings no longer disappear when the blood and gore setting is disabled.
8. Added the setting for "Firearm Reload Sound Effect Volume."
9. SHPC will now appear in crates within the Space Gordon Laboratory.
10. Further redesigned SHPC, giving it a more refined growth mechanism.
11. Redesigned the charge-up UI animations for some items to make them more stable and natural.
12. Redesigned the energy mechanism for the Ghost Village.
13. In multiplayer mode, firearms will now correctly generate flame particles and eject shells, achieving basic synchronization of player-to-player perspective animations.
14. Redesigned the burst attacks for Howling Stream and Monsoon's right-click abilities.
15. Adjusted the recoil mechanics for the Venom High Cannon to make it feel more natural.
16. The quiver animation when a player holds a bow is now more natural, fixing issues where it would twitch when the player was flying at high speeds or moving on rough terrain.
17. Due to unresolved block loading issues, removed the Endless Toilet blocks; the Endless Toilet item will now only place an Endless Ingot, awaiting future fixes or complete removal.
18. Divine Source Blade now uses new textures.
19. Firearms magazines adapted for the "Better Experience" ammo chain mechanism (this feature is entirely implemented by Cyrillya; many thanks).
20. Redesigned Deaths Ascension Lifehunt Scythe.
21. The arrows shot by Alluvion will now be distributed more densely, and its hand-held animation has been adjusted for a more natural look.
22. Redesigned the attacks of the Archerfish.
23. Fixed misalignment issues with the Butcher and Bullet Filled Shotgun muzzle.
24. ChickenCannon now plays firing animations correctly.
25. Removed the renaming and right-click attack of the Golden Eagle.
26. Fixed AI errors for the Mechanical Skull King.
27. Fixed offset shooting positions for the Karasawa.
28. Redesigned the Nitro Express Rifle.
29. Spears, Wooden Boomerangs, Flare Boomerangs, and Mushroom Boomerangs are now classified under the Thief class in the current version.
30. Granite Spirits will now have a 2% chance to drop the "Violet Illusion" and "Granite Rifle."
31. Granite Giants will now have a 2% chance to drop the "Granite Spear" and "Granite Throwing Knife."
32. Marble Spirits will now have a 2% chance to drop the "White Deception" and "Marble Rifle."
33. Armored Infantry will now have a 2% chance to drop the "Marble Spear" and "Marble Dagger."
34. Fixed shooting sound effects for the Magma Mangan and reduced volume to protect hearing health.
35. Added resets for Majestic Guard, Grand Guardian, Lucrecia, Roman Short Sword, Mirror Blade, and Spiked Launcher.
36. Added the Granite Rifle and Marble Rifle.
37. Added the Marble series weapons and Granite series weapons.
38. Added the Rebel Blade weapon.
39. Added the Guardian Terra weapon.
40. Fixed an issue where firearms would refund bullets multiple times during reloading in multiplayer, causing players to accumulate more bullets over time.
41. Fixed abnormal projectile behavior for Godslayer Blade and Blade of Slaughter.
42. Fixed abnormal firing positions for the Laser Rifle and provided players with more mana cooldown to prevent situations where mana consumption outpaces mana regeneration.
43. Barinautical now converts wooden arrows into lightning arrows, with correct arrow animations; also corrected description text errors.
44. Fixed abnormal ammo usage for the Speed Blaster.
45. Fixed issues where the Bone Bow, Shadowflame Bow, and Frost Bow wouldn't convert to wooden arrows when using special ammo like the Endless Quiver.
46. Fixed a probability issue where some bows wouldn't draw their string animation on the first shot.
47. Fixed minor twitching issues with some weapons in certain usage scenarios or when players traverse rough terrain, such as with Howling Stream, Tidal Wave, and Monsoon's right-click abilities.
48. Fixed Stream Gouge shooting an additional spear unnecessarily, greatly reducing Universe's Torrent damage.
49. Fixed animation and arm position issues when using the Banshee Hook right-click ability while riding mounts or moving in reverse.
50. Reduced Barinautical's burst from six shots to four (nerf).
51. Increased AcesHigh's panel damage from 325 to 375 and reduced magazine capacity from 160 to 90.
52. Reduced Angelic Shotgun's panel damage from 136 to 126, extended usage time from 18 to 20, decreased the number of bullets fired from 6 to 4, and slightly reduced bullet spread (nerf).
53. Animosity now correctly applies sulfur fire to all bullets, and the firing interval has been extended from 15 to 25 (nerf).
54. Extended Anti Materiel Rifle's usage time from 30 to 40 (nerf).
55. Significantly reduced the number and density of arrows fired by Arbalest's primary attack, reduced the power bonus of 60% arrows, extended the usage time of the secondary attack from 7 to 8, and adjusted its animation for a more natural feel (nerf).
56. Greatly reduced the number of blades fired by Bladedge Greatbow (nerf).
57. Extended Chicken Cannon's usage time from 20 to 25, and firing now plays the cocking animation (nerf).
58. Extended Clamor Rifle's usage time from 10 to 15 (nerf).
59. Extended Claret Cannon's usage time from 15 to 18, and adjusted its animation for a more natural feel (nerf).
60. Reduced Clock Gatlignum's panel damage from 55 to 35 (nerf).
61. Reduced Conference Call's extra bullet count from 5 to 3 (nerf).
62. Drastically reduced Contagion's plague bomb detection range and reduced the number of garden bee swarms fired from 5 to 3 (nerf).
63. Continental Greatbow no longer deceives damage (buff).
64. Extended Corinth Prime's primary attack usage time from 20 to 30 and secondary attack nuclear launch usage time from 60 to 80 (nerf).
65. If Deathwind fires Executioner Arrows, arrows will only have 65% weapon damage (nerf).
66. Drastically increased Disseminator's firepower (buff).
67. Extended Dodus Hand cannon's usage time from 15 to 18 and adjusted its animation for a more natural feel (nerf).
68. Reduced Eternal Blizzard's panel damage from 67 to 48, and the secondary attack gains 5 points of armor penetration (nerf).
69. FlakToxicannon's pre-firing time extended from 30 to 60, and burst reduced from 14 shots to 6 (nerf).
70. Weakened Flurrystorm Cannon's firepower (nerf).
71. Increased HalleysInferno's magazine capacity from 26 to 86 and adjusted its animation for a more natural feel (buff).
72. Reduced Hellfire's primary attack from 6 shots to 4 and extended secondary attack usage time from 5 to 7 (nerf).
73. Weakened Hunter's Longbow arrow power bonus by 20% (nerf).

Oppdatering: 15. mai 2024 @ 2.33

v_0.3.6.1.2
Small update patches, supplementary fixes for some issues that have been reported by players

Oppdatering: 12. mai 2024 @ 10.30

v_0.3.6.1.1
Small update patches, supplementary fixes for some issues that have been reported by players

Oppdatering: 12. mai 2024 @ 1.27

v_0.3.6.0.9

Supplementary updates to further adapt the new version to optimize the game experience

——Developer responsible for the following content: HoCha113

1. Optimize loading screen UI.
2. Adjust layout of the Transcendence Synthesis UI for a more natural appearance.
3. Redo the grenade entity to improve its physical simulation.
4. Fix the issue with ammunition usage in the Stellar Cannon.
5. Resolve animation issues with player arm movement when using certain firearms' right-click attacks under gravity reversal.
6. Address anomalies in the visual effects of certain ranged weapons when using right-click actions.
7. Rework right-click interactions so that aiming at NPCs or dummies no longer prevents firing of weapons.
8. Move the Zenith Sword era to later stages of the Moon phase, aligning this progression point with the original version's difficulty curve.
9. Temporarily remove reset nodes for Norfleet, Scorpio, The Hive, and Terratomere, as the Cataclysm Core has undergone significant improvements.
10. Revert the Polymer Claymore's name change and revert to its original name, Murasama, due to unresolved issues when traveling between worlds; fix Murasama's damage panel loss issue.
11. Reduce the base damage panel of the Stellar Cannon from 175 to 115.

Oppdatering: 11. mai 2024 @ 1.21

v_0.3.6.0.8

Supplemental Updates:
1. Fixed issue where the game would not load after disabling "Force Replace Reset Content."
2. Addressed absurd situation with Scorpio; this project still requires redevelopment or removal.
3. Corrected animation errors in The Maelstrom.
4. Added feedback window to the main page.
——HoCha113

Oppdatering: 10. mai 2024 @ 14.14

v_0.3.6.0.7

Supplementary update to fix some serious issues that caused the game to crash due to missing files errors
——HoCha113

Oppdatering: 10. mai 2024 @ 13.33

0.3.6.0.6

Compatibility update - this version includes no new content, only ensuring compatibility with Calamity 2.0.4.1
——HoCha113

Oppdatering: 2. mai 2024 @ 6.09

v_0.3.6.0.5

Small update patches, supplementary fixes for some issues that have been reported by players

——Developer responsible for the following content: HoCha113

1. Fixed a critical issue in multiplayer mode where using loaded ammunition had a rare chance of crashing the server.
2. Corrected the recipe error for the Zenith.
3. Addressed several localization issues in the English version.
4. Rectified the content error in the Starter Bag.
5. Cosmic Discharge no longer receives damage bonuses during adrenaline surges, but attacks during this period will be more frenzied.
6. Storm Goddess Spear no longer receives damage bonuses during adrenaline surges; instead, melee attacks during this period will summon more intense arcs of electricity.

Oppdatering: 1. mai 2024 @ 3.22

v_0.3.6.0.4

——Developer responsible for the following content: HoCha113

1. Fixed an issue where Murasama's knockback would cause targets to slowly get stuck inside walls, no longer affecting Lunar Tower and Starfarer Boss knockbacks, and adapted for multiplayer mode.
2. Adjusted the values of numerous mod items to make them more reasonable.
3. The arrow animation for Sky Scourge now consistently uses Scourge Arrows since it only fires these.
4. Reduced the charging sound volume of the Terror Blade to make it less annoying.
5. The progress bar on the left side of Overhaul The Bible Book UI can now be directly dragged.
6. Reduced the base damage of the Ice Bow from 39 to 30 and increased the charge interval from 20 to 25.
7. Ghost Fire Whip now spawns ghost fires upon hitting targets.
8. Reduced the damage of the cosmic fireballs from Whiplash Galactica by 500.
9. Moved the Zenith phase to after the Providence Boss fight and reduced its base damage to 105.
10. Reduced the base damage of The Last Mourning from 360 to 280, and increased the right-click damage boost from 50% to 75%.
11. The energy beams from the Cosmic Shiv now deal 75% damage to worm-type targets and 70% damage to Ares' limbs.
12.Astral Repeater Recharge time increased from 15 to 20, now only the first arrow in a row spawts stars

Oppdatering: 29. apr. 2024 @ 8.05

v_0.3.6.0.3

——Developer responsible for the following content: HoCha113

1. Significantly reduced compilation package size by removing numerous unused resources.
2. Eliminated certain unnecessary forced loads to prevent thread blocking and enhance mod loading speed.
3. Redesigned the Slag Magnum, Spark Spreader, and Eternal Blizzard.
4. Further optimized firearm right-click interactions, resolving conflicts when unloading magazines with the firearm's right-click function.
5. Snowblindness now features a new reload animation.
6. Fixed an issue where firing ranged weapons did not reset the Thief's Stealth meter.
7. Addressed usage issues with the Lunar Flare Book.
8. Resolved direction synchronization anomalies with Excelsus' true melee laser in multiplayer mode.
9. Fixed direction synchronization issues with Deathwind's laser in multiplayer mode.
10. Rectified entities being trapped inside solid blocks when knocked back by Murasama.
11. Corrected the English stage-specific description text for the Murasama at high levels.
12. Resolved severe conflicts between the broadsword charging modifications of the Terraria Overhaul Mod and certain weapons from the Calamity Mod.
13. Addressed an issue where the silencer accessory did not affect specific ranged weapons; now, weapons affected by ranged damage bonuses are influenced by this accessory series.
14. Spear of Longinus' Godly Light no longer deals endless-type damage; it now inflicts void-type damage, meaning it no longer deals percentage-based damage but retains its ability to cause true damage.
15. Shotguns and similar weapons' reloading can now be interrupted by the player pressing the trigger, allowing for firing immediately after loading a round. Interrupting reloading will extend the time required for the next reload, enabling players to load and fire one round at a time.
16. Zenith's base panel damage reduced from 268 to 248; it deals 90% damage to worm-type enemies and 70% damage to Araghur's arms.
17. Divine Source Blade's base panel damage increased from 455 to 475; slightly enhanced sword aura speed, and the additional critical strike chance reduced from 12% to 10%.
18. Plague Tainted SMG's base panel damage decreased from 76 to 65, with an added 5% critical strike chance.
19. Plague Tainted SMG's magazine capacity increased from 85 to 90; single-shot consumption with right-click increased from 5 rounds to 6 rounds, and right-click now allows automatic reloading.
20. Rebalanced the growth curve of the SHPC to make its damage more reasonable; note that this legendary project is not yet fully completed.
21. Reduced the maximum amplitude coefficient of the Death's Gaze sniper rifle from 19.60 to 15.0; now features a new reload animation.