tModLoader

tModLoader

Calamity Overhaul
Ergebnisse 91–100 von 163
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Update: 2. Sep. 2024 um 6:19

v0.4.0.4.8

1. The Omega Substance Polymerizer will have better guidance.
2. The Burning Sky, Gladius, Astral Pike, Brimstone Sword, Submarine Shocker, Diseased Pike, Gilded Proboscis, and Earth will use melee damage type instead of true melee damage type.
3. Aftershock will use melee damage type when swinging with the left click, and switch to true melee damage type with the right click. The issue where right-click true melee hits wouldn't summon falling boulders has been fixed, and the blade collision box has been adjusted for more natural swinging behavior.
4. The base damage of the Brimstone Sword has been increased from 90 to 98.
5. Death’s Ascension will use true melee damage type when swinging with the left click, and switch to melee damage type with the right click.
6. Elemental Shiv and Starnight Lance duplicate items have been removed as they served no purpose.
7. Removed Realm Source.
8. Removed Petrified Disease.
9. Fixed an issue where a weapon can still fire a barrage while infected with an enchantment

Update: 30. Aug. 2024 um 3:17

v0.4.0.4.7

Hotfix

Fixed the issue where the game would fail to load after disabling the additional content setting.

Update: 30. Aug. 2024 um 2:29

v0.4.0.4.6

Hotfix

Extend ModCall's functionality

Update: 29. Aug. 2024 um 23:31

v0.4.0.4.5

Hotfix

Fixed an issue where module Call parameter input was blocked due to a type conversion failure

Update: 29. Aug. 2024 um 22:14

v0.4.0.4.4
1.Fix some English localization errors.
2.The bubbles of the Briny Baron will become stronger.
3.The base panel damage of legendary weapons will be affected by weapon prefixes.
4.Rewrite the tile entity system using the new TileModule.
5.Fix a catastrophic multiplayer compatibility issue where loading Magic Storage and interacting with the Omega Workbench may cause crashes or storage unit failures.
6.Redo the effects of the Blood Altar to be more stable and interactive in multiplayer mode.
7.Optimize the random movement path of the Twins in multiplayer mode, reducing the occurrence of erratic movement.
8.Fix the rendering issue on the Endgame Crafting Recipe page.
9.Redo the visual effects of the second part of Murasama's ultimate move.
10.Fix an issue where the Phosphorescent Gauntlet's Will of the Fist would summon multiple giant fists and cause absurd damage in some cases.
11.Reduce the size of the Rebel Blade's left-click melee attack to 60% of its original size.
12.Update the mod Call method to allow external mods to make weak reference modifications through the mod's Call method.

Update: 24. Aug. 2024 um 5:57

v0.4.0.4.3
1. Fixed some Chinese localization errors.
2. Fixed an issue with Murasama's item animation in the Overhaul Compendium or certain special interfaces.
3. Fixed an issue where the stats of legendary weapons would be abnormally high or low in certain cases, such as when loading other mods.
4. Fixed the issue where the localization of Acknowledgments wouldn't change according to the language settings, and slightly increased the music volume in the Acknowledgments interface.
6. Fixed the issue where tool items couldn't receive the 'Light' prefix through Goblin Tinkerer reforging.
7. The Skeletron Prime's head maximum health has been reduced by 30%, and in the second phase, it will no longer release spiral lasers when the Twins are present, and the number of Death Lasers fired has been reduced.
8. Removed test items.

Update: 21. Aug. 2024 um 6:14

v0.4.0.4.2

Supplementary updates, localization fixes

Update: 20. Aug. 2024 um 4:29

v0.4.0.4.1

1. Adapted to the Armament Display Lite Mod.
2. Adapted to the Thrown Spears [Beta] Mod.
3. Fixed a catastrophic issue where the game would crash instantly when the Endless Pickaxe was used to dig modded chests containing items.
4. Fixed a problem where some bosses' attacks would not cause any damage.
5. Fixed an issue where certain weapons that should have the Legendary prefix could not be reforged to Legendary by the Goblin Tinkerer.
6. Fixed layer rendering and scaling errors for some projectiles.
7. Fixed incorrect hit sound effects for the Twins.
8. Corrected some English localization errors.
9. The hand-holding animations for guns and bows will now slightly bob up and down as the player walks, creating a more natural visual effect.
10. The Transmutation Of Matter will now use a new texture.
11. Reworked the Deaths Ascension and Lifehunt Scythe again.
12. Reduced the firing frequency of the Grand Guardian's projectiles by 50%, decreased projectile spread, and reduced the damage of additional projectiles generated by true melee by 50%.
13. The base stats of the Phosphorescent Gauntlet have been reduced from 2705 to 1205. The right-click will now deal double damage, and the speed of the left-click "Fist of Will" attack has been significantly increased.
14. The Halibut Cannon now has a 0.2% chance of being obtained through fishing at any stage. It has been officially reworked into a Legendary item, and its balance is now being adjusted.
15. The base stats of the Barren Bow have been reduced from 39 to 28, and the damage of the desolate currents generated by arrows has been reduced by 50%.
16. The use time of Dead Suns Wind has been extended from 15 to 18.

Update: 14. Aug. 2024 um 9:14

v0.4.0.3.9

Supplementary Update

1. Removed unnecessary music files.
2. Added some lighting effects to the Boss introduction animations.
3. Reduced the damage of the Twins.
4. Decreased the number of lasers fired by Skeletron Prime's laser arm in Revengeance Mode.

Update: 14. Aug. 2024 um 8:26

v0.4.0.3.8

1. Officially reworked the Skeletron Prime fight.
2. Partially reworked the Twins fight.
3. Most sword-type weapons will now be affected by melee size bonuses again.
4. Murasama can now receive the Legendary prefix through reforging, and the blade size will properly be affected by melee size bonuses, with the bonus capped at 1.5 times.
5. The projectile damage of the Flare Frost Blade has been increased from 50% to 100% of the weapon's base damage.
6. The projectile damage of the Seashine Sword has been increased from 50% to 100% of the weapon's base damage.