tModLoader
Calamity Overhaul
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Mis à jour le : 26 mars à 6h21

v0.6.0.6.6

Hotfix

Mis à jour le : 26 mars à 5h16

v0.6.0.6.5

Hotfix

1. Compatible with the AI of the Destroyer in Infernum mode, there will no longer be any conflict issues.
2. Fix the issue where in certain circumstances (for instance, when additional mods that modify BossAI have been opened), the EX mechanical Boss fails to set its health value and damage values correctly.
3. Change the texture of the Shadow of the Demolisher.
4. Fix the offset of the light effect drawing for the Concentrated Magic Electricity.
5. Reduce the base damage of the Corrupted Sea Sand Vortex from 388 to 308.

Mis à jour le : 23 mars à 12h34

v0.6.0.6.4

Hotfix

1. Fixed an issue where the Destroyer Summon Staff did not work properly in multiplayer mode and its body segments would inexplicably disappear after a while.
2. Reduced the base damage of Twin’s Tribute from 82 to 40.
3. Fixed an issue where Twin’s Tribute and Twin’s Tribute EX could not receive rogue reforging modifiers.
4. Fixed an issue where the Destroyer’s segment hit detection could behave abnormally in certain cases (e.g., when it is the first NPC to spawn).
5. Fixed abnormal data in the Destroyer’s Boss health bar UI (e.g., incorrectly displaying segment icons, mismatched health display, etc.).
6. Increased the axe power of Commander Chainsaw from 160% to 500%.
7. Fixed an issue where the special effects of Bieye, Commander’s Staff, Commander’s Staff EX, and the Lance of Longinus did not work properly in multiplayer mode.
8. Fixed an issue where the shadows of the Godslayer and Cosmic Vortex generated by Oblivion Star Arrows did not function properly in multiplayer mode.
9. Fixed an issue where certain special attacks of weapons such as Tsunami, Howling Stream, Abhorrence, and Leafflow (e.g., right-click charge attacks) did not work perfectly in multiplayer mode.
10. Added Hyperion Auto-Cannon EX.

Mis à jour le : 20 mars à 7h38

v0.6.0.6.3

Hotfix

Fix the issue where the item descriptions of some weapons would still be modified after the option for weapon overhaul settings was disabled.

Mis à jour le : 20 mars à 5h11

v0.6.0.6.2

Hotfix

Mis à jour le : 18 mars à 2h32

v0.6.0.6.1

Hotfix

Mis à jour le : 17 mars à 4h08

v0.6.0.5.9

Hotfix

1. Simplify the synthesis process of the Dark Matter Synthesizer and the Endless Matter Polymerizer.
2. Fix the issue where the Dark Matter Synthesizer lacks the function of a subordinate synthesis station.
3. Fix the abnormal mana consumption problem of some magic weapons.
4. Optimize the visual effects of the Fear of the Dead Certificate.
5. Strengthen the Neutronium Stabilizer.
6. Optimize the logic for detecting enemies by lightning in the Tesla Electromagnetic Tower.

Mis à jour le : 15 mars à 7h12

v0.6.0.5.8

Hotfix

1. Fix the problem of no power loss when the thermal generator is placed
2. Fixed the issue that the fire generator UI does not synchronize the item operation results in multiplayer mode interaction, resulting in the item can be brushed
3. Optimize the experience of using electric mini rockets
4. A large number of new items can be used as fuel and thermal generators for operation (thanks to the tester 'Rejia' dial)
5. Optimized Destroyer's poor performance in multiplayer mode, and now no longer has abnormal movement after being too far away from the player
6. Add better guides
7. Optimize the turret AI

Mis à jour le : 13 mars à 1h38

v0.6.0.5.7

Hotfix

1. Fixed an issue where SHPC and Halibut Cannon's growth levels would still be lost after changing worlds.
2. Greatly improved the placement speed and range of Energy Conduits. Players can now right-click to quickly dismantle conduits at the cursor.
3. Energy Extraction Conduits can now properly draw energy from batteries and transfer it to Charging Stations, Turrets, and other powered devices.
4. Refined the Emblem of the Dreaded.
5. Fixed an issue where certain powered devices could exceed their energy capacity.
6. Fixed a potential issue with **Lazy Infinite Ammo** causing incorrect behavior.
7. Fixed an issue where Tesla Electromagnetic Towers failed to generate lightning in multiplayer mode.

Mis à jour le : 11 mars à 13h27

v0.6.0.5.6

Hotfix

The complete changelog can be found at Github [github.com]