Garry's Mod
Interloper Nextbot (3D)
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更新:7月26日 @ 8時00分
更新者:AqualityEXE

Fixed some occuring console errors, oops

更新:7月26日 @ 4時27分
更新者:AqualityEXE

Added patrolling mode for both the NPCs, when no target is found or dead targets, the NPCs will wander around the map adding some cool aspects in fun and horror.

You need to have navmesh in the map for it to work since thats how idle navigation works for now, let me know if you encounter a problem.

更新:2月13日 @ 6時21分
更新者:AqualityEXE

Removed the need for tweaking the uman's ai, players can just edit the navmesh manually

更新:2月12日 @ 5時34分
更新者:AqualityEXE

Made the distance command count for the two nextbots, as well as minor ai changes

New command:
interloper_detectiondistance

更新:1月27日 @ 3時15分
更新者:AqualityEXE

Firmly improved the umbrella man's ai, not yet perfect but that's a starting point towards success

更新:1月23日 @ 6時53分
更新者:AqualityEXE

Another small bug fix

更新:1月22日 @ 15時55分
更新者:AqualityEXE

Tiny bug fix that both chase themes would conflict with each other, when a player spawned interloper for example and removed him, corrupted would play interloper's theme.

更新:1月22日 @ 9時02分
更新者:AqualityEXE

Added spawnicons as well as corrupted umbrella man in the game! He will use the map's navmesh to chase you, commands for him at this moment are:

npc_uman_relyonnavmesh (Toggle whenever he will use pathfinding algorithms to chase you: 0-1)
npc_uman_chasevolume (Chase music volume)
npc_uman_chasespeed (Chase speed)

The algorithm at this moment is not very perfect, so expect anomalies along the way

更新:2024年6月8日 @ 3時46分
更新者:AqualityEXE

Once you hear a jingle, you're it.

更新:2024年3月2日 @ 10時09分
更新者:AqualityEXE

Added "npc_interlopingfr_detectiondistance" command to adjust the nextbot's detection distance ultimately resulting in a more customizable experience.