Tower Unite

Tower Unite

Lost Beacon
5개 중 1~5개 표시 중
업데이트: 2025년 2월 12일 오후 4시 56분
작성자: worms

- Replaced the lighthouse with a custom one built from canvas items that fits the medieval theme a bit better (also reduced the amount of lights around it, which seems to have helped FPS a bit. Not that this map wasn't already super ultra optimized in the first place because of my incredible building skills (and definitely not just dumb luck))
- Replaced the Rope Fences with Rope Net Fences
- Added more bushes (and blocking volumes) to the rock arch
- Updated textures on brick walls
- Disabled Cast Shadows on a light near the lighthouse
- Torches now use the 'Double Cone' IES style
- Added ambient thunder sounds
- Lowered a blocking volume that you could crawl or walk under
- Forcefully evicted Spamton G. Spamton from the watchtower's flag (he still gets his way back in there sometimes. it's a huge problem)

업데이트: 2024년 6월 4일 오후 7시 58분
작성자: worms

Addendum to the previous update to update the dark, foggy weather a bit. Should look a bit nicer, and it's now guaranteed to happen a couple times per match. A few changes were made to recent additions to make them work better in foggy rounds too.

- Foggy Rounds: Now guaranteed to have one foggy round within every 4 rounds (2 guaranteed per match, 50% chance for a third in the final 2 rounds)
- Foggy Rounds: Decreased fog distance from 250 to 100 to make the abrupt line where fog starts less noticeable
- Foggy Rounds: Placed lanterns on the cliff path/balcony added in the previous update to help with visibility in foggy rounds
- Foggy Rounds: Geysers that launch over pits now have a glowing trajectory arc to assist with launching in the proper direction and not plummeting to your doom

- General: Added two small rocks by a large boulder, allowing knights to hop on top of the aforementioned large boulder
- General: Geysers now have a passive blue glow
- General: Patched various spots that the dragon shouldn't have been able to stand on
- General: Moved a tree on the bare side of the arched rock
- General: Darkened all the bushes in the map
- General: Fixed the sound for starting normal rounds abruptly cutting out due to recent changes to the FadeOut IO function
- General: A suspicious floating hill has been converted into an auspicious grounded hill

업데이트: 2024년 6월 3일 오후 9시 32분
작성자: worms

Small-ish update to (hopefully) slightly improve on a small area of the map and help with traversal:

- Added geysers (launch pads) you can use to get around a bit quicker
- Added a wooden path and balcony to one side of the arched rock
- Updated blocking volumes on top of the arched rock to remove pieces that jutted out and blocked flight
- Slightly updated the visuals for the brick watchtower
- Added tilted blocking volumes on the tops of trees to make them harder/impossible to stand on (some already had these but many were missing them)
- Fixed some textures that got kinda wonky after recent changes to Canvas Wedges
- Fixed all but one of the knight spawn points being slightly tilted, possibly messing with the 1st person camera angle?



While playing actual matches on this map I felt like it was a *bit* large, wasn't sure if I wanted to do anything about it, but recently had the idea to just add a couple launch pads (geysers). They're mostly around the side of the map nearest to the Knight spawns and they don't travel *too* far but they're a little shortcut you can take. They launch the dragon further (not much I can do about it AFAIK), hence why the dragon's side didn't get any.

I also tried to improve on some cliffs that were inaccessible (although it wasn't very clear that they were) around the big arched rock in the center of the map. There's now a ramp and geysers you can use to get to the top, as well as wooden balconies to provide more walkable space.

업데이트: 2024년 2월 24일 오후 11시 26분
작성자: worms

- Fixed broken canvas links, improved cave entrance visuals

업데이트: 2024년 2월 9일 오후 9시 12분
작성자: worms

Created item.