DayZ
MedPlus
Viser 1-10 af 23 forekomster
< 1  2  3 >
Opdatering: 5. sep. kl. 1:58

• Fixed "A Misclick"

Opdatering: 1. sep. kl. 4:08

• Fixed CL ERROR on HUD "Compatibility DayZHorse & InediaStamina / Overweight Disabled"

Opdatering: 18. aug. kl. 2:49

• Fixed "Injectors & Inventory problem"
• Compatibility with Stalker HUD
• Added "HP" and "BP" Regen while Sleeping

"SleepEnableRegenHPwhileSleeping": 1,
"SleepTimerThresholdB4RegenHP": 30.0,
"SleepRegenHPPerTick": 2.0,
"SleepEnableRegenBPwhileSleeping": 1,
"SleepTimerThresholdB4RegenBP": 30.0,
"SleepRegenBPPerTick": 50.0

• Fixed "BrainConcussion Whistle" at respawn if died with BC activated
• Possibly Fix "HUD Disappear"+++
• Changed "Animation for Cleaning With Towels while in Prone Stance"
• Fixed "OW Bar" under Certain condition of JSON [ thas was tough! ]

Opdatering: 1. aug. kl. 7:26

• Fixed "BrainConcussion Whistle" at respawn if died with BC activated
• Possibly Fix "HUD Disappear"+++
• Changed "Animation for Cleaning With Towels while in Prone Stance"
• Fixed "OW Bar" under Certain condition of JSON [ thas was tough! ]

• General "BugFixing and Polishing"
• Changed "Animation for Piss and Shit"
• Fixed "Sound for Piss & Shit" now everyone hear that! prot
• "OVERWEIGHT SYSTEM" Overhauled +++
• Added | JSON "FearEnableBrainLossXFear"
- you will lose MENTAL STAT based on FEAR QTY
• Compatibility | "Dead Wells" | " Dayz Horse" | "Inedia Stamina" [ NEW UI ]


+++=
OVERWEIGHT SYSTEM has been improved!
New UI is not visible with "InediaStamina" cuz his mod, for some reason, is always read after mine and override everytime any attempt i do to add my bars, so after 10 try i said fuck off, but the functionality is still present


1 | BAR is vanilla stamina
2 | BAR is the current Weight Carried [ RED BAR set the maximum THRESHOLD ]
3 | BAR is the current Stomach Volume = How much the stomach is full

Explanation
Overweight now is also influenced by the QTY of SLEEP / TIREDESS of the Player
you have new values added in JSON which let you set and trim many stuff about:



OVERWEIGHT Section:
OverweightEnableMaxCapOnExceed = false;
If enabled now StaminaMaxCap will start to DECREASE once you have reached the OverweightMaxWeightCarryable set in JSON
[ instead of the vanilla value of 6 KG ]


OverweightEnableMaxWeightThresBySleep = true;
If enabled [ Along the Sleep System ]OverweightMaxWeightCarryable [ RED BAR ] will start to INCREASE [ Covering the GREEN ONE ]
based on your TIREDNESS QTY
The more you are tired the less is the OverweightMaxWeightCarryable



OverweightEnableMaxWeightThresBySleepDivider = 0.75;
This is a divider, it set the effectivness of the Tiredness which will influence the DECREASE of OverweightMaxWeightCarryable ,
for example if you set 1.0 this means that the RATIO of the SLEEP/TIREDNESS is 1:1 to theOverweightMaxWeightCarryable
If you have 500/1000 of Tiredness the OMWC will be recuded about 50% ans so on.





SLEEP Section:
SleepEnableStaminaMaxCap = true;
If enabled StaminaMaxCap is binded to TIREDNESS the more you are tired the less stamina you have


SleepMaxCapStaminaDivider = 0.75;
This is the twin of the Overweight Above


SleepEnableRegenStaminaOnTiredness = true;
If enabled STAMINA REGEN is influenced as well by your SLEEP / TIREDNESS QTY

Opdatering: 4. juni kl. 6:10

• Fixed "New Bohemia WARNINGS"
• Polishing Code

Opdatering: 7. apr. kl. 10:19

• Fixed Temperature for Medical Items
• Fixed Washing with Frozen Water

Opdatering: 28. mar. kl. 6:32

• Changed Filter QTY into %

Opdatering: 4. mar. kl. 4:58

• Too much stuff Check My discord for the updates :D

Opdatering: 16. nov. 2024 kl. 6:31

• JSON "Updates by itself" from nowon
• Fixed "Vikasol MDFR Behaviour"
• Fixed "SurgeryKit model interaction"
• Fixed "UI Mental and Hygiene Arrows"
• Now "Smoking Joint add TRIP EFFECT" [ DRUNK DISEASE ]
• "dynamic efx for vodka/Joint"
• Improved "Fear Effect Vignette Compatibility"
• Fix "MP_Sigaretta"
• "Fishing" now relax you "curing your Mental Health"
• "Shaving" now relax you "curing your Mental Health"
• You can now use "Thermometer for 3 times" in order to get a "Medical Report"
• You can now "Lit Cigs/Joint with matchbox and Fireplace"
• You can now "Store Cigs inside cigs Pack | if not smoked" [ thanks BloodShot and Ujnhier ]

// MENTAL
float MentalRecoverAfterShave = 20;// QTY Mental Recovered After Shave
float MentalRecoverFishing = 5;// QTY Mental Recovered While Fishing
//REPORT
int ReportOnScreenSeconds = 17;// SEC How many seconds the Report Stay on Screen
float ReportThermometerDamageAfterMeasurement = 5;// QTY of Damage Dealt to the Thermometer
//JOINT
float JointTripQtyAddedPerCircle = 17;// SEC How many of DRUNK _AGENT added per circle

Opdatering: 22. okt. 2024 kl. 2:01

• Fake Update: my image disappeared and i cant see the default DayZWorkshop stuff it burns my eyes ahah :p