Barotrauma
Penrose - 512
21 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 29 May @ 6:27
Güncelleyen: Crack Monk

- Fixed station power circuitry shutting reactor down when not docked to station;
- Fixed torpedo hatch not opening during torpedo separation;
- Minor visual changes.

Güncelleme: 2 Oca @ 5:32
Güncelleyen: Crack Monk

- Added custom warheads due to last update breaking collisions of some projectiles. (invisible railgun inside torpedoes was shooting through torpedo not causing detonation);
- Added a second fire extinguisher due to multiple requests;
- Now torpedoes can be damaged or destroyed (coilgun or railgun projectiles may fly through torpedoes due to new collision bug mentioned above). Torpedoes will detonate if "Torpedo hull" component's state reaches 0. You can fix it with a wrench;
- Torpedoes now have a searchlight following cursor for additional lighting;
- Added a switch for turning reactor control circuit OFF or ON and a screen indicating circuit's state;
- Added additional water detectors for ducts for better flood control. Now ducts won't open if the room below is flooded;
- Minor visual changes.

Güncelleme: 29 Mar 2024 @ 13:58
Güncelleyen: Crack Monk

- A small torpedo warhead accessibility update (if you are having issues mousing over torpedo warhead, increase aim assist in the "controls" options folder)

Güncelleme: 23 Mar 2024 @ 10:06
Güncelleyen: Crack Monk

- Minor fix.

Güncelleme: 19 Mar 2024 @ 6:44
Güncelleyen: Crack Monk

Güncelleme: 19 Mar 2024 @ 6:30
Güncelleyen: Crack Monk

Güncelleme: 19 Mar 2024 @ 6:20
Güncelleyen: Crack Monk

- Updated torpedoes. Again...
Now they use railgun ammunition instead of regular explosives. This means that now you can use more potent and diverse ammunition for the torpedoes. Be sure to put explosives inside.

Güncelleme: 15 Mar 2024 @ 7:09
Güncelleyen: Crack Monk

- Minor visual fix in cargo bay.

Güncelleme: 29 Şub 2024 @ 14:08
Güncelleyen: Crack Monk

- Changed reactor automation circuit. Previous one had a limitation of not accounting for reactor output changes (i.g reactor upgrades during campaign) that led to no power gain from upgrades/talents. This new circuit should fix that;
- Lowered starting reactor output to compensate for ability to upgrade the reactor (changed from 12000 to 10000).

Güncelleme: 26 Şub 2024 @ 2:41
Güncelleyen: Crack Monk

- Added reactor shutdown command to the terminal;
- Reduced emergency boost reload timer from 90 to 60 seconds.