Halo: The Master Chief Collection

Halo: The Master Chief Collection

johns retuned halo ce (mod discontinued
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更新于:2024 年 2 月 19 日 下午 10:56
作者:Hgrunt John

-well this is it. its taken me a while but i hope you all will enjoy this new and improved version of my mod.
-ive made so many changes i cant name all of them. but i could try.
-all encounters ive made have received updates to them and have been tweaked a lot.
-meleeing someone with the needles from a needler and hitting someone with a giant rocket launcher would do alot of damage. so i made them do massive damage. a flat 100 damage to be excat.
-all weapons have 0.5 damage against hunter materials so now they feel like an actual mini boss. might be a little to op.
-johnson is now immue to all damage when he is spawned as his own actor variant. the normal marine actor variant using his model is not. if he dies its a normal biped but if he doesnt its his own actor variant.
-most encounters have a massive increase in ai to make these maps feel more like an actual war. if its to much i might turn some encounters back a bit.
- lt mckay, pvt jenkins, and 2 other odst can be seen at the end of the mission keyes.
-fire team raven shows up 3 times in this mod. once at the end of the mission the pillar of autumn. once at the end of two betrayals. and once at the intro area on the mission the maw. look down and outside the area where you spawn and you can see them running away.
-jackals and grunts armor collision material is now replaced with the engineer force field material.
-all weapons have had their damage increased a tiny bit. a few of them do i think at least.
- one or 2 flood squads may be on the wrong team index.
-i always liked the idea of the covenant and humans working together to fight the flood. so on every flood maps there are several squads with covenant in them that have been placed on the main player team index
-few other things have been changed but i really cant think of everything.
-i hope you all like this new and improved version of my mod. let me know down in the comments what you think about this new version when your done. (-

更新于:2024 年 2 月 10 日 下午 5:11
作者:Hgrunt John

-added 1 more marine squad to the poa bridge.
-added a grunt squad behind the closed door on the poa bridge. door should be able to be opend by melee attack.

-fixed various squads on the maw not moving around.
-fixed a flood squad being set to hunters instead of flood.
-replaced the friendly elite squad with 2 hunters, a marine, and a crewman.
-replaced a few other squads on the map.
-removed flood squad that falls behind you on the spawn point of the maw.

latest comment told me to move squads around instead of them all being in a straight line. ill defintly get to that maybe not anytime soon but ill defintly get to it sometime.


-heres some things you can look forward to in the next update. whenever that may be.

-each unit in every new squad will be spaced at least 5 feet apart from each other in different directions that way they are no longer in one long straight line.
-each new squad will have at least 50 or 100 new fire positions so they move around more and enter places they normally wouldn't.
-each new squad will have more move positions. and they will be spaced out farther then before so the squads don't walk in the same 5 foot area anymore.
-more covenant squads will be added around marine encounters or existing ones may be changed so that way the marines have a challenge and don't body every squad their placed next to.
-infection forms will deal 0.1 damage modifier to hunter shield and hunter armor material instead of 1.
-engineers will explode like they do when their killed in ruby's re balanced and combat revolved.
-and more maybe. these are the basic things you can look forward to though. not sure when the update will be but dont expect it for a while. until then please have fun with what i have made so far.


更新于:2024 年 2 月 6 日 下午 4:47
作者:Hgrunt John

-added just a little few more blood splatters in every map.
-fixed the players shields stun and recharge time being set to 1 second.

更新于:2024 年 2 月 6 日 下午 2:57
作者:Hgrunt John

-replaced all other squads that didnt move with the move random option now. it means they will move instead of standing still.
-added 1 more squad falling down behind you with the grunt and shade turret at the maws spawn position.
-added the monitor back to the squad with the 2 sents in the small tunnel.
and most importantly fixed maps not showing up because i am an idiot and i fail at simple things.

更新于:2024 年 2 月 5 日 下午 8:53
作者:Hgrunt John

change logs.1.2
-all maps now have equipment such as ammo packs health kits etc.
-all weapons on the maps have alot more ammo should be enough.
-grunts and jackals no longer have the hunter armor material applied to their armor section. no more undying grunts and jackals.
-replaced most if not all of the marine squads and some of the covenant squads movement with move random. this means they will constantly move around now instead of staying still like a bunch of idiots. most of them anyway.
- added a few more squads or encounters to some maps.
-forgot to note this but vehicles now no longer damage marines. now you dont have to worry about moving 1 inch into a marine and dealing 1000 flat damage.
-and i once again tried to fix custom encounters and squads not spawning on 343 guilty spark. if it doesnt work this time im giving up on it for real this time i promise okay.

i hope the items placed around the map will help this feel better now.

thats its for this update. more updates will come or they might not idk yet. have fun anyway though.

更新于:2024 年 1 月 31 日 下午 9:12
作者:Hgrunt John

change logs 1.1

-added one of each human weapon except for the flamethrower in all maps.
-added two marines guarding keyes on the bridge on the poa bridge. him having more security for the bridge makes sense.
-added a crashed pelican and lifepod when exiting the cave out into the open on halo. also added 1 extra covenant squad.
-added 2 extra marines to the squad on the ground floor of the hangar room on the tar.
-added a crewmen biped near one of the crashed warthogs on the silent cartographer.
-tried to fix the custom squads not showing up on 343 guilty spark. if it didnt work this time im not trying to fix it again.
-added two extra marine bipeds somewhere in the library.
-added a group of spartans in a warthog near the rocks before you get to the area at the end with the two banshees on two betrayals.
-added a shade turret near the hunters behind the shields and added another one in the small room above them on the mission keyes.
-added a shade turret falling from behind the area where you spawn in on the maw. also added a grunt falling down with it to make it look like they both fell from a higher place inside of the poa.

mod is not done yet. i will be improving some maps with feedback.

更新于:2024 年 1 月 31 日 上午 11:35
作者:Hgrunt John

- replaced the crewmen and the marine hiding in the small room in the maw with two engineers.
- i will probably add one more update after this one. once the next update comes out that will more or less be the last update this mod gets.

更新于:2024 年 1 月 28 日 下午 8:19
作者:Hgrunt John

-made the last marine squad fight some covenant near the last door near the index in the library. added some fire patterns inside the index room so the marines should follow you up to the index now.

更新于:2024 年 1 月 28 日 下午 4:56
作者:Hgrunt John

-fixed the flood not showing up on the Ziggurat bridge. i hope anyway if not i probably wont fix it.
-added a few more bipeds, blood splatters, and some scenery objects to the first mission.

更新于:2024 年 1 月 28 日 下午 1:19
作者:Hgrunt John

-added 1 extra squad of marines to the end of 343 guilty spark.
-added 2 squads of marines to the library 1 at the start of the map and 1 at the end of the map.
-added a group of marines to the top of the ziggurat, added an invincible spartan fighting the flood on the ziggurat bridge. and added one last group of marines to the massive room before the final area.
-added a covenant and marine squad to the start of the maw, and added 2 crewmen and 2 marines to the area that the grunt runs away from the flood in.

please note some maps are almost near their biped or ai encounter limt. so there may only be a few changes left past this point.