Shadows of Forbidden Gods

Shadows of Forbidden Gods

Enemies of the Dark
Показані результати 1–10 із 11
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Оновлено: 20 лип. 2024 о 18:56
автор: Doopliss

-Angry Mobs will no longer disappear until the fight is over

Оновлено: 27 лют. 2024 о 20:20
автор: Doopliss

Оновлено: 25 лют. 2024 о 15:23
автор: Doopliss

-Wardens will now abort any Investigations of a character they were conducting before the suspect gained the Wardens’ trust

-Fixed a crash when the Stewards successfully carry out a hit on one of your mages

-Fixed a data bug when trying to gain the Wardens’ trust after rebooting the game

-Text fixes

-Compatibility fixes for the upcoming DLC

Оновлено: 8 лют. 2024 о 18:08
автор: Doopliss

-You can now choose whether each different Adversary scales with the map size

-The Stewards' max operative count no longer scales with the map size on default settings

-The Cleanse Fountain challenge is now only available in humanoid settlements

Оновлено: 5 лют. 2024 о 16:48
автор: Doopliss

-Wardens will now trust blasphemers who kill other blasphemers (their priority is really on the killing of blasphemers rather than the not-being-blasphemous), and will trust people who kill individual blasphemers instead of just people from blasphemer groups

-Evidence has been renamed to Traces in preparation for the DLC

-The Chosen One will no longer try to make an Adversary join the Alliance in rare situations where they conquer a neighbour and move their capital

-Warlords will now properly make the Wardens think their horde are blasphemers instead of The Dark

-Infiltrated basic Steward Influences will now no longer suppress Deep Ones and Ophanim’s Faith

Оновлено: 29 січ. 2024 о 14:34
автор: Doopliss

Оновлено: 28 січ. 2024 о 15:56
автор: Doopliss

-Improved null-checking on Vampire's Manors' luring challenge

-Reduced the base motivation of Cleanse Alliance

Оновлено: 23 січ. 2024 о 18:14
автор: Doopliss

-Improved null-checking on the Hunted By Guards trait

Оновлено: 21 січ. 2024 о 18:55
автор: Doopliss

-Fixed occasional crashes on the Stewards' assassination AI

Оновлено: 19 січ. 2024 о 20:02
автор: Doopliss

-The Stewards' Palace can now be infiltrated at less than 50% Honour instead of less than 0% Honour

-Deep Manors no longer self-replicate over time - they're just a very reliable way to create a Deep One Cult and get it to 300%.