Rivals of Aether

Rivals of Aether

Fuchsia: The Flower Reaper
Hiển thị 1-9 trong 9 mục
Cập nhật: 4 Thg07, 2024 @ 2:01pm

v1.8

General:
- La reina jab compatibility added
- Hitstun gravity decreased .5 -> .48

Jab
- Hitstun multiplier added 1 -> 1.1

Ftilt:
- Start up decreased 14 -> 12

Ustrong:
- Sweetspot bkb increased 8/7 -> 9/8

Dstrong:
- Start up decreased 13 -> 10

Uair:
- Sweetspot kb increased 6/.6 -> 6/.65

Dair:
- Increased air friction during end lag 0 -> .4
- Hsp decreased 11 -> 9

Bair:
- Damage increased 2 - 6

Nspecial:
- Grab hitbox size slightly increased horizontally
- Can now be done in the air
- Aerial throws have reduced kb
- Start up decreased 13 - 9
- Special pummel damage increased 2 -> 5
- DThrow kbs reduced .5 -> .2
- Dthrow hitstun mult increased 1 -> 1.8
- Dthrow end lag increased 5 -> 9
- Dthrow damage decreased 6 -> 5
- Fthrow damage decreased 8 -> 7
- Bthrow damage decreased 8 -> 7
- Fthrow kbs increased .4 -> .6
- Bthrow kbs increased .4 -> .55

Fspecial:
- Is transcendent and ignores projectiles while moving
- Kb scaling increased 0 -> .01

Uspecial:
- Piledriver kb reduced 7/1.15 -> 7/1.1
- Overhead kb increased 6/.15 -> 6/.2

Cập nhật: 4 Thg02, 2024 @ 6:43pm

v1.7


General:
- Alts added: genesis, abyss runes are cool, abyss, kragg, and la reina
- Gimmick has been reworked and bug fixed to now decrease the distance of rolls and dodges rather than stealing jumps
- Standing/crouching hurtbox sprites properly resized
- Kb adj increased .7 -> .9
- Initial dash and dash speeds reduced 8/7.5 -> 6/5.5
- Fall speed decreased 13 -> 12
- Sfx added all across the character
- Roll and techroll speeds increased 5 -> 9
- Jump height reduced 13 -> 12
- Djump height reduced 12 -> 11.5
- Fixed issue where walljump always buffered into djump
- Wall jump hsp increased 2 -> 6
- Wall jump vsp decreased 13 -> 9
- Prat land time increased 3 -> 8

Jab:
- Start up reduced 2 -> 5
- Kb reduced 9/.05 -> 5/.1
- Angle changed 38 -> 75
- End lag increased 6 -> 12
- Tilt canceling added

Ftilt:
- Removed untechablility and sdi/drift mults
- Start up decreased 24 -> 14
- Angle changed 170 -> 130
- Kb changed 7/0 -> 6/.4
- Hitpause increased
- End lag increased 0 -> 8
- Damage increased 3 -> 7

Dtilt:
- End lag adjusted 14 -> 12
- Hsp reduced 12 -> 9
– Hsp now applied on the 2nd window
- Start up reduced 5 -> 8
- Angle changed 52 -> 55
- Damage increased 4 -> 5
- Hitpause increased
- Kb scaling increased .2 -> .35

Utilt:
- Untechability removed
- Utilt can now hit grounded opponents
- Bkb increased 3 -> 4
- Hit flipper removed to prevent certain force flinch scenarios which prevented escapability on plats 2 -> 0

Dattack:
- Start up increased 7 -> 9
- End lag increased 9 -> 13
- Hitpause increased
- Damage increased 6 -> 8
- Angle 95 -> 85

Fstrong:
- Multi hit hitstun mults reduced 2 -> .5
- Multi hit bkb increased 6 -> 8
- Overall active frames reduced 12 -> 9
- Launcher angle changed 290 -> 45
- Launcher kb changed 11/1.1 -> 8/1.05
- Launcher hitbox extended backwards to improve consistency
- Start up decreased 18 -> 16
- End lag increased and adjusted to create much higher whiff lag 18 -> 20 (end lag increase not whiff lag increase)

Ustrong:
- Removed spike hits
- Start up decreased 22 -> 15
- Sweetspot vfx changed 301 -> 305
- Sweetspot lifetime reduced 4 -> 1
- Sweetspot kb reduced 11/1.2 -> 8/1.1
- Up sour hit kb changed 7/.8 -> 7/1
- Up sour angle changed 361 -> 85
- Swing out hits angle changed 45 -> 60
- Swing hit kb scaling increased .8 -> .85

Dstrong:
- Strong charge frame moves earlier into the move without increasing start up
- Untechability removed
- Kb reduced 8/1.1 -> 5/.65
- Hitstun mult reduced 1 -> .7
- Hitbox lifetime reduced 6 -> 3
- End lag increased 11 -> 17

Nair:
- Damage increased 3 -> 5
- Kb adjusted 9-1/0 -> 6-3/.5
- End lag increased 4 -> 8
- Hitbox extended further up limbs

Fair:
- Move converted into a 2 hit
- Start up increased 7 -> 10
- End lag increased 3 -> 10
- Angle changed 30 -> 40
- Kb changed 8/.5 -> 6/.7
- Landing lag increased 3 -> 6

Uair:
- Landing lag reduced 12 -> 5
- End lag increased 12 -> 14
- Uair sweet/sour spot system added
- Start up reduced 13 -> 9
- Kb changed 11/.35 -> 6/.6
- Sweetspot damage reduced 8 -> 7
- Sourspot kb changed 7/.2 -> 6/.5
- Sourspot angle changed 361 -> 90
- Sourspot damage reduced 8 -> 6

Dair:
- Start up reduced 19 -> 17
- Dash/hitbox time reduced 25 -> 18
- Horizontal momentum no longer conserved on hit
- Hitting dair cancels into the end lag rather than a jump
- Dash hsp reduced 16 -> 11
- Dair jump cancel is only able to be done out of the dash
- Dair jump cancel max hsp reduced 16 -> 6
- Dair hitpause reduced
- Dair damage reduced 18 -> 9
- Dair kb reduced 10/.8 -> 9/.4
- Dair angle changed 310 -> 80
- Dair hitbox size increased
- Dair can be reversed at the start of the move

Bair:
- Attack reworked to be a projectile for better visual clarity
- Bair hit given extended parry stun
- Spike removed
- Whiff lag removed since there’s no physical hit
- End lag increased to compensate 9 -> 12
- Damage increased 0 -> 2

Nspecial:
- Start up decreased 16 -> 13
- Removed parry stun cause clairen
- All galaxies removed because the hitboxes are spawned at the beginning of the throws for some reason…
- Grab duration reduced 150 -> 50
- Rivals 2 styled pummel system counterplay implemented properly (attack/special to get out of the correct pummel)
- Escape grab removes nectar status effect
- Grab release time increased 8 -> 14
- Normal pummel damage increased 7 -> 8
- Special pummel damage reduced 4 -> 2
- Pummel can now only be done once
- Fixed issue where throws had the wrong hurtboxes
- Fthrow kb reduced 11/.4 -> 7/.4
- Fthrow angle changed 38 -> 45
- Dthrow damage reduced 12 -> 6
- Bthrow angle changed 35 -> 40
- Bthrow kb reduced 9/.7 -> 9/.4
- Bthrow hitstun mult reduced 1 -> .8
- Bthrow damage increased 6 -> 8
- Uthrow hitpause reduced
- Uthrow damage reduced 12 -> 8
- Uthrow kb reduced 11/1.4 -> 6/.95
- Uthrow end lag decreased 25 -> 18

Fspecial:
- Fixed issue where projectile would get destroyed during rolls
- Sprite mask changed sprite_index -> -1
- Angle changed 50 -> 90

Uspecial:
- Can now hit grounded opponents
- Kick and piledriver inputs swap (hold special for piledriver, don’t for back kick)
- Piledriver launcher is now a larger aoe hitbox
- Improved connection issues with Uspecial
- Pratfall is forced when suicide is attempted off stage
- Piledriver kb changed 8/1 -> 7/1.15
- Piledriver angle changed 120 -> 110
- Piledriver damage increased 10 -> 12
- Back kick kb changed 8/0 -> 6/.15
- Back kick angle changed 185 -> 190
- Back kick hitstun mult decreased 1 -> .8

Dspecial:
- Nectar is now dropped behind Fuchsia
- Nectar trap can be destroyed by any opponent melee hitbox
- Nectar now disappears after 6 seconds
- Nectar status now lasts for 4 seconds
- Nectar status has a visual indicator
- Nectar trap can only affect Fuchsia if she’s in hitstun

Cập nhật: 15 Thg01, 2024 @ 9:42pm

v1.6

Cập nhật: 14 Thg01, 2024 @ 11:32pm

v1.5
Down Special Sprites fixed.
Side-B Projectile now actually works :P

Cập nhật: 14 Thg01, 2024 @ 10:21pm

v1.4
Down Air and Up Special now ignore projectiles, allowing you to hit your own projectile to recover.
Down Special will now properly apply the nectar status effect.

Cập nhật: 14 Thg01, 2024 @ 8:57pm

v1.3
Nectar status effect has been fixed!

Cập nhật: 14 Thg01, 2024 @ 11:30am

v1.2
---Known Bugs:
-Status effect stopped working.
-Glob does not apply status effect.
-Glob animation timing is choppy.
-Up throw di not locked to follow up into itself.
-Dair horizontal momentum not canceled.
-Side special flowers are not grabbable by up special.
-Up special pops up opponents up if mantis dies first allowing them to recover.

-Ledge hang and attacks to come.
-Pummel system to be replicated.

Cập nhật: 14 Thg01, 2024 @ 3:51am

v1.1

Cập nhật: 14 Thg01, 2024 @ 12:25am

v1.0