Arma 3
34th PRC Aux Mod
Mostrando 11-20 de 47 aportaciones
< 1  2  3  4  5 >
Actualización: 20 MAR a las 10:32 a. m.

## 0.28.0
- Identical to 0.27.1 but built with our legacy build system (HEMTT is doing something funny to our scripts and broke them)

Actualización: 19 MAR a las 3:42 p. m.

Reverting to 0.26.0

Issues with compiled scripts or something, still investigating.

See: https://github.com/34th-Para-Recon-Brimstone-Company/34th-PRC-Aux-Mod/issues/482

Actualización: 19 MAR a las 3:17 p. m.

## 0.27.1
### Fix
- Revert OPTRE Falcon to using OPTRE gun, override OPTRE gun to accept new magazine.

Actualización: 19 MAR a las 11:21 a. m.

## 0.27.0
### Added
- Repackaged Unsung's Music for Helo's for the Falcon with 5 song selection.
- Created a 34th variant of 20mm HE rounds.
- Created a 34th variant 2000Rnd 20mmHE magazine.
- Created a 34th variant of Optre's m638
- Created a 34th variant magazine of OPTRE's AGM-502 'Jack Knife' SALH-ATGM with 8x count for the Falcon and Hornet
- Created a 34th variant magazine of OPTRE's AGM-90B 'Scorpion' Guided AT Missile with 8x count for the Falcon and Hornet
- 34th flavoured crewman helmets
### Updated
- Marine CH252 diffuse colors, small color fixes
- Falcon main 20mm HE, swapped to the 34th's version of the gun. Uses updated ammo.
- Updated OPTRE's C2GMLS 4Rnd missile magazine to be 8 count. (This only impacts the OPTRE Falcon)
- Updated AAX support to add camos and colors to uniform, helmet, and armor selections.
### Removed
- Old ODST Gear

Actualización: 5 MAR a las 1:56 p. m.

## 0.26.0
### Updated
- OPTRE Pelican: radar enhanced, detectability reduced from 2x to 1.2x, sensor panel resolutions adjusted
- OPTRE SOCOM Pelican: radar enhanced, detectability reduced from 2x to 1x, sensor panel resolutions adjusted
- OPTRE Falcon: radar enhanced, active radar cone widened from 120* to 180*, sensor panel resolutions adjusted
- OPTRE Hornet: radar enhanced, detectability reduced from 2x to 1x, sensor panel resolutions adjusted
- OPTRE Sparrowhawk: radar enhanced, detectability reduced from 2x to 1.2x, sensor panel resolutions adjusted
- OPTRE Wombat: radar enhanced, sensor panel resolutions adjusted, fuel capacity changed
- OPTRE Longsword: radar enhanced, sensor panel res adjusted
- OPTRE Bayonet + variants: inheritance changed, radar enhanced
- OPTRE Gladius + variants: inheritance changed, radar resolution adjusted
- UNSC Foundries Heavy Pelican: radar enhanced, detectability increased to 1.2x, sensor panel resolutions adjusted

Actualización: 20 FEB a las 2:53 p. m.

# 0.25.1
### Updated
- Balance pass on the Railgun's ammo
### Fix
- BDU colors having an oddity on the wrists
- Disabled BDU rvmats, they will return when they are properly working

Actualización: 19 FEB a las 1:22 p. m.

## 0.25.0
### Added
- New Railgun ammo variants
- New M52 ODST Rucksack
- New armor variant 'M52-D Combat Armor' for the ODSTs
- Vasya custom armor
### Updated
- Updated base ODST armour textures and marierials
- Updated base BDU and plates
- AAX Model names to be prefixed as [34th]

Actualización: 9 FEB a las 10:47 a. m.

## 0.24.3
### Updated
- Series 9 B SOLA Jetpack(KJW's Jetpacks) balance pass. Functions very closely to the Halo: Reach Jetpack now.
- Series 9 X SOLA Thruster Pack(Scion Conflict) will remain an option as 'experimental' escape & evasion equipment.
- All of our helmets should now have the TCP HUD available
### Fix
- Airburst Rifle: short description spelling, script now uses #undef to prevent potential for unexpected override, sound files now have file endings in their path
- Error message popup when depolarising helmets

Actualización: 5 FEB a las 2:31 p. m.

## 0.24.2
### Fix
- Scripting nonsense

Actualización: 5 FEB a las 12:35 p. m.

## 0.24.1
### Fix
- Missing bits on CfgPatches that prevented missions loading on the server