Total War: WARHAMMER III

Total War: WARHAMMER III

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Showing 41-50 of 94 entries
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Update: Dec 31, 2023 @ 5:57am
by Rhox

TOW support for the Beorg and Zacharias. I haven't done any test so don't trust me

Update: Dec 30, 2023 @ 8:15pm
by Rhox

Fixed the issue of Oerl's skill not giving Bran's fury to the units.

Restricted scope of Oerl's skin wolves to his force only and more severe.

Update: Dec 30, 2023 @ 6:40am
by Rhox

Fixed the issue of Dolmance having access to the final skill node's ability from the beginning.

Update: Dec 30, 2023 @ 3:45am
by Rhox

Fixed the issue of Orghotts' mount still using vanilla stone horn one even though r1kko had made a new one.
Fixed the issue of the campaign mount animation broken

It was happening because of these vanilla overriding files. I deleted it since no file was using it according to AssetEditor's global search, but leaving trail just in case.
animations/skeletons/bigcat03.anim
animations/skeletons/heavyquadruped03b.anim
animations/skeletons/heavyquadruped03b.bone_inv_trans_mats

Update: Dec 30, 2023 @ 12:19am
by Rhox

Removed duplicate shield from campaign Beorg model. Sorry.

Update: Dec 29, 2023 @ 5:28pm
by Rhox

Some loc typo

Update: Dec 29, 2023 @ 5:27pm
by Rhox

Fixed the issue of axe floating in Beorg's campaign model
Fixed the issue of nobody accepting Orghotts' banner
Added dummy innate effect for Duriath so people can know he can't recruit or build outside the settlement in land

Update: Dec 29, 2023 @ 7:37am
by Rhox

Porthole fix for mounted Orghotts

Update: Dec 28, 2023 @ 10:54pm
by Rhox

Changed the remaining Ptra to Phakth.
And changed the visual of the innate ability of Karitamen. He was using other character's one...

Update: Dec 28, 2023 @ 5:11pm
by Rhox

Pox Maggoth update