RimWorld

RimWorld

EBSG Framework
Viser 101–110 av 135 bidrag
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Oppdatering: 18. apr. 2024 @ 15.22

- Added the EBSG_DeathrestRiseRate Stat, which stacks with efficiency
- Bugs exterminated

Oppdatering: 17. apr. 2024 @ 16.01

- Hediff on Kill can now designate if anything the game recognizes as Anomaly entities is valid
- Hemogen on Kill : While severity is at specified levels, gain hemogen every time the pawn kills something within range
- Murderous Needs can now designate if anything the game recognizes as Anomaly entities is valid
- Xenophilobic Thoughts have their own wiki page, and got a minor bug fix

Oppdatering: 14. apr. 2024 @ 11.17

- Icon update

Oppdatering: 13. apr. 2024 @ 18.05

- New settings added
- Hide Inactive : Allows for hiding individual genes when they are inactive, or for making xenotypes hide their inactive genes, either in bulk or just the hair and/or skin color genes
- Some clarification on some stat descriptions

Oppdatering: 10. apr. 2024 @ 7.51

- Bloodfeeder genes can now be made without having to make a harmony patch for IsBloodfeeder using the EBSG Recorder
- Minor efficiency increase for Dynamic Resource Genes
- DRG Consumable : Thing comp that makes it possible for a DRG to gain its resource from an item that normally isn't ingestible
- Generic Needs : Allows for the creation of generic needs that can be assigned a fall rate stat and a hediff to apply when empty
- Need Recharge Buildings : Alters needs similar to how mech energy can be recharged
- Can be used for DRGs
- Offset needs abilities now have separate caster and target need offsets

Oppdatering: 28. mars 2024 @ 16.03

- Ability Validator can now check need levels and properly notifies if the target should be a pawn
- Equipment Restricting gains onlyMelee and onlyRanged
- Fly to Map Tile : After using this ability the pawn will "fly" to any passable world map tile within the specified range
- And a DRG variant of it
- Customizable Bloodclotting : Create bloodclotting variants with different intervals and tend quality than the normal one
- Hediffs at Age : While the gene is active the pawn gains specific hediffs based on their age
- Inactive at Age : When the pawn passes the specified age the gene become inactive
- Multiple Lives gained a random chance of success and the ability to add effects similar to Destroy on Death that trigger if the pawn can't revive due to lack of lives or random chance, and also the ability to add effects visual and audio effects when they start or finish reviving
- Fixed bug where if you had a multi-life pawn die within 3.33 seconds of another multi-life pawn successfully reviving, the multiple life component would go into the fetal position
- Fixed a few other bugs
- Need Thoughts : Thought worker with a stage based on the need level
- Murderous Need : Customizable variant of the kill thirst need
- Removed at Age : When the pawn passes the specified age the gene is removed
- Stats for hemogen max added, namely EBSG_HemogenMaxOffset and EBSG_HemogenMaxFactor
- Various minor bug fixes

Oppdatering: 27. mars 2024 @ 17.05

- Multiple Lives bug fix

Oppdatering: 15. mars 2024 @ 11.59

[Auto-generated text]: Update on 3/15/2024 2:59:42 PM.

Oppdatering: 13. mars 2024 @ 11.04

- Hediffs on Removal : Creates other hediffs when the attached hediff is removed
- New Stat called EBSG_DeathrestFallRate. No related genes for this one due to the balance complications that I didn't want to deal with
- Terrain Cost Override : Hediff comp that allows you to set how much a specific terrain type costs to a pawn, or set a universal one that applies to all terrains not included. Only the first applicable hediff applies to the pawn, but specific terrain overrides can be locked behind things like hediffs

Oppdatering: 10. mars 2024 @ 18.48

- Give Multiple Hediffs should now be able to apply to specific body parts
- Minor Bug Fixes