RimWorld
EBSG Framework
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Actualización: 7 OCT a las 6:20 a. m.
por Alite

- ThinkNode_ConditionalAbilityCastLastTickOrNever : A new node to add to ThinkTreeDefs that acts similar to ThinkNode_ConditionalAbilityCastLastTick, but if the ability has never been cast it returns True instead of False. The vanilla one is intended for chaining abilities together in the think tree, while this one is for abilities with charges or low cooldowns that shouldn't be spammed
- Fixed a bug in Spawn Humanlike where I wasn't passing the new pawn to the world when adding to a caravan, and I've added allowInCaravans and tickInCaravans (both defaulting to True) to make it possible to stop stuff from happening in caravans

Actualización: 27 SEP a las 6:05 a. m.
por Alite

- XML BREAKING STUFF : Murderous Need is updating the fallPerDay stuff to be less insane by using the fall stuff in the NeedDef. If you're using fallPerDay inside the extension, move it to the main part of the def, otherwise add `<fallPerDay>0.0333</fallPerDay>` to the main part of NeedDef
- Propagation Events are moving out of the recorder and into the extension. Your xml can be updated any time between the release of this update and 1.7 releasing
- Reworked the Murderous Need code to inherit from Generic Needs so all of the things from Generic Needs is available in Murderous Needs without risk of things interacting weirdly and updating the code will be easier in the future
- Related to the rework, Generic Needs gains ageRange to allow for restricting by age
- Murderous Need also gains ageRange, and in 1.7 the min/max age for need nodes will be removed. Unrelated, Murderous need also gains targetParams, which will replace the current allowType toggles the extension uses so it's more flexible and easier to update in future Rimworld versions. Both of these changes can be implemented any point between the release of this and 1.7 without issue
- Reworked the Skill Changing Genes and Hediffs code to be a bit more efficient. The xml side is untouched

Actualización: 20 SEP a las 2:27 p. m.
por Alite

- Murderous Needs gained fallStat and the hediff stuff from Generic Needs

Actualización: 20 SEP a las 10:22 a. m.
por Alite

- Destroy Corpse : Ability comp that destroys a corpse and has some options for making the destruction fancier and/or more useful for the player
- Reworked the code for Instant Death a little bit. In theory this shouldn't have any actual impact for users since it was just simiplification

Actualización: 19 SEP a las 5:15 p. m.
por Alite

- Deal Damage : Simplistic ability comp that just deals damage
- Flip Gender Periodically : Hediff comp that causes gender to periodically flip between male and female
- Gender by Age Hediff : Hediff comp version of Gender by Age
- Dead pawns should explode properly now

Actualización: 13 SEP a las 11:35 a. m.
por Alite

- Give Resource : DRG ability comp that offsets the resource levels of the target
- Cleaned up the code of Resource Using Abilities some. I can't imagine it'll have any actual in-game impacts

Actualización: 7 SEP a las 6:17 a. m.
por Alite

- Fixed bug where low Gestation Speed wasn't being recognized consistently

Actualización: 3 SEP a las 4:47 p. m.
por Alite

- Give Multiple Hediffs and Hediffs on Removal have the option to use a severity range instead of a singular value for their severity. If the value picked is at or below 0, then that hediff is usually skipped
- Create Other Hediffs can now use ranges for the initial and per day severities. If the initial severity is zero or lower, the hediff is skipped. Severity per day checks a new severityCondition node which which has the options of None (the default which doesn't do any checks), Positive (severity must be above 0 to take effect, and Negative (must be below 0)
- Give Other Hediffs Periodically also gained severityCondition and its severity can be a range
- Fixed a bug where Equip Restrict checked the wrong list when checking requireOneOfGenesToEquip

Actualización: 26 AGO a las 3:57 p. m.
por Alite

- Expanded the failsafe set up for the season conditional so it will hopefully be able to handle the weirder issues

Actualización: 21 AGO a las 5:48 a. m.
por Alite

- Stopped the Weapon Trait Extension from randomly yelling when it can't find Odyssey or Royalty