RimWorld
EBSG Framework
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Update: 14 jan 2024 om 8:27
door Alite

- Added Multiple Lives : Hediff comp that allows you to create a reviving pawn with options for how many lives they have, how the pawn regains a lost life, if applicable, and how long it takes for them to get back up
- Added Biome Genes : Genes that offset needs and add hediffs based on what biome the pawn is in. Also includes options for water near the pawn (while in a map) and effects while it's raining

Update: 12 jan 2024 om 10:13
door Alite

- Bug fixing

Update: 12 jan 2024 om 7:36
door Alite

- Bug fixing

Update: 11 jan 2024 om 17:32
door Alite

- Blood Drain can be psychic. This can be added to the comp the same way it would be added to any other ability comp
- Dynamic Resource Genes gains a cost factor stat (for CompProperties_AbilityResourceCost), and a passive regeneration/drain stat (attached to the main gene)
- Give Multiple Hediffs can be psychic. The psychic effects can be applied globally like normal ability comps, or on specific hediff sets
- Hediff Adder is extended to include all gene classes added by the framework, including hive genes and additional fertility by age. It is built directly into those classes, so nothing new needs to occur to use the hediff adder
- Gene Randomizer gains removeHediffAfterwards (Default True). When set to false, the hediff in question will try to stick around after creating genes. Should only be set to false if there are other purposes for the hediff that can't be satisfied by adding multiple hediffs

Update: 11 jan 2024 om 17:04
door Alite

- Burst Attacks : I know a lot of mods have created abilities that create explosions around the caster, but for this ability comp I went a bit further and went through every single option explosions can have, and added nodes to customize the explosion
- Ingestible Dependency Genes : Create dependency on any ingestible things. This accepts both thing defs and thing categories, and will check ingredient lists (if enabled) to see if a meal the pawn consume happens to fit the criteria
- Faction Bond : Sets the severity to be equal to the number of people in the faction on the current map that have the hediff. Doesn't work with anything else that changes hediff severity for obvious reasons
- Long Distance Teleport : An upgraded version of the vanilla farskip that replaces the Royalty hard-code with more customization options, from the effecters and sounds to creating a maximum distance and navigator free teleportation
- Love the Caster : Works similar to word of love, but only makes the target feel opinions about the caster
- Opinions About Genes : Makes it so everyone feels specific emotions about the carrier of a gene/genes
- Severity by Nearby Pawns : Sets the severity based on the number of nearby pawns. Can be customized to only include humans, only include player pawns, and only include non-player pawns
- Skill Changing Genes : Create genes that alter the passion and level of skills you choose, or completely random ones. This allows for skill changes to be added directly to individual genes so you don't have to rely on the template system

Update: 30 dec 2023 om 17:12
door Alite

- Bug fixing

Update: 25 dec 2023 om 9:37
door Alite

- Hediff Adder now can work with Hemogenic Drain genes(with a special class), and both the initial DRG gene, and any drain genes they use

Update: 23 dec 2023 om 7:47
door Alite

- Hediff Adder fix

Update: 21 dec 2023 om 8:38
door Alite

- Hediff While Moving gained severity fade options

Update: 21 dec 2023 om 7:20
door Alite

- Bug Fixing