RimWorld

RimWorld

EBSG Framework
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Opdatering: 19. dec. 2024 kl. 15:53

- Additional Lovin' Results : Gene extension that allows you to give pawns additional hediffs when they finish lovin', along with allowing you to spawn things around them
- Attach Mote : Hediff comp that attaches a mote to a pawn
- Hediff on Consumption : Addition to the gene extension that allows you to have certain hediffs get added to a pawn when they consume certain things
- Sleep Caskets : A more flexible version of cryptosleep caskets that have an additional optional power generating comp
- Multiple Lives can now send messages and letters when revivals finish or fail to start
- Pregnancy Replacing Genes can now create filth

Opdatering: 8. dec. 2024 kl. 12:38

- Fixed new issue with IDG that was causing severity to not rise

Opdatering: 29. nov. 2024 kl. 19:59

- Fixed bug with EBSG Body where it wouldn't properly change the appearance of pawns in the initial pawn selection menu

Opdatering: 26. nov. 2024 kl. 5:27

- Equip Restrict should now be less confused by a lack of hediffs on the pawn, and should prevent pawns from automatically equipping restricted items just because they're listed in the apparel policy

Opdatering: 23. nov. 2024 kl. 8:39

- Bug fix to check for extension on consumption

Opdatering: 21. nov. 2024 kl. 12:43

- Alter Genes : Ability Comp that allows for altering genes similar to the gene randomizer
- Alter Xenotype (Ability) : Create abilities that override or merge with the target's current xenotype
- Alter Xenotype (Hediff) : Create hediffs that have a xenotype to override or merge with the pawn's current xenotype
- Pregnancy Replacing Genes : Create genes that cause the standard human pregnancy hediff to be removed, and for things/other hediffs to appear instead
- Added Indoor and Outdoor Stats
- Fixed bug in Genetic Romance Chance where multi-stat genes would list properly, but not change the final chance

Opdatering: 9. nov. 2024 kl. 18:39

- Spawn Baby and Spawn Humanlike should be more consistent with the starting ages, and Spawn Baby should now properly send the naming letter

Opdatering: 8. nov. 2024 kl. 15:17

- EBSG Body : Mod extension / render node worker that can be added to genes to replace the desiccated body/head, or to set up body/head graphics based on age
- Skill Changing Genes needed a bug fix to make aptitudes properly get updated. This may result in pawns from existing saves with levels changed by one of these genes to have different levels than before
- - In rare instances set passions can be overwritten with a value lower than it. I'm not presently sure what the source of this issue is
- Both Skill Changing Genes and Skill Change Hediffs can now use int ranges instead of being limited to just a single integer
- Think Tree Stuff gains a setting for checking whether to use drafted AI or not to avoid requiring individual mod makers make their own setting for it

Opdatering: 30. okt. 2024 kl. 18:15

- Fly to Map Tile can now display the pawn instead of a static texture

Opdatering: 27. okt. 2024 kl. 15:20

- Careful Conditional : A variation of patch operation conditional that allows for more conditions than a plain pass/fail, removing the need to nest conditionals to avoid errors
- Stop Mental Break (No Psychic) : A variation of stop mental break without the psychic focus stuff being forced
- Spew : An ability comp causes a cone of damage similar to fire spew, with options for what type of damage, filth, and effecter to use
- Equip Restrict is more efficient when it's checking genes and xenotypes, and can now restrict by specific layers
- Spawn Baby thing comp gains an override of developmental stage for those who want it to spawn adults
- EBSG Think Tree now has inserts for harmed recently, and the shot recently inserts now only get reached when there is an enemy on the map