HUMANKIND™
Extended Naval Combat (ENC)
Se afișează 21-30 din 98 intrări
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Actualizare: 3 iul. 2024 @ 14:11

Added Volley Gun, and intermediate unit between Organ Gun and Gattling Gun

Actualizare: 3 iul. 2024 @ 4:32

Added Sonar Buoy and Mountain Top Radar Station, and added influrnce cost to all generic districts which scale with district amount, empire fame and empire era

Actualizare: 2 iul. 2024 @ 4:28

Increased exploitation range Fihing village but removed City bonusses. limited Lumber encampment to forest and woodlands. Removed exploitation from Lighthouse

Actualizare: 1 iul. 2024 @ 8:29

Increased cost late game technologies

Actualizare: 1 iul. 2024 @ 0:02

Restored Administrative center FIMS exploitation to vanilla

Actualizare: 29 iun. 2024 @ 5:20

Restored Administrative and Outpost ability to only exploit Food and Production

Actualizare: 28 iun. 2024 @ 9:00

Improved the odds of Nuclear Proliferation and the likelyhood the AI will build Nuclear Test Project

Actualizare: 28 iun. 2024 @ 5:32

Increased number of science stars required in the Industrial Era. Improved build AI

Actualizare: 27 iun. 2024 @ 10:55

Added River Farm District, Added Farm Village District. Rebalance Lumber Encampment. Added Maker district requirement to Non emblematic Naval Units

Actualizare: 26 iun. 2024 @ 0:31

Fixed incompatibility issue with VIP modpack