Halo: The Master Chief Collection

Halo: The Master Chief Collection

The Prophets' Hand
Viser 11-20 af 36 forekomster
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Opdatering: 31. jan. kl. 20:10

Update 1.26
Fixed Jun encounter with wrong armor.
Fixed a crash on The journey
Crash fixes

Opdatering: 27. jan. kl. 22:57

Update 1.25
Fixed cutscene bug on First Contact

Opdatering: 27. jan. kl. 19:28

Update 1.24
Description update

Opdatering: 27. jan. kl. 18:23

Update 1.23
Description update

Opdatering: 27. jan. kl. 17:56

Full release update 1.22 (1/27/2025)

Missions
Mission 1 Bug fixes and new content
Mission 2 Now playable
Mission 3 Bug fixes and new content
Mission 4 Bug fixes and new content
Mission 5 Bug fixes and new content
Mission 6 Rework and new content
Mission 7 added Kat boss battle, bug fixes and new content
Mission 8 Now playable
Mission 9 Now playable
Mission 10 Now playable

Most cutscenes have been modified to feature some elites from the campaign

New weapons/weapon tweaks
Covenant scout rifle
MA40
Needle spiker
Ultra needler
Ultra carbine
Needle sniper
Ultra repeater

Shock carbine reworked
Particle beam rifle now has movement error requiring stability to hit accurately

New equipment/ equipment tweaks
Speedboost
Damage boost
Overshield
Jackal shield size increase and health reduced
Active camo will no longer degrade when moving full speed


New vehicles/vehicle tweaks
Light Scorpion
Hornet
Elephant
APC with 4 variants
Ultra scarab
scorpions health value raised to 950



New allies
Ultra hunter
Hunter captain
Gold hunter
Classic hunter
Flame hunter

New enemies
Oni Spartan
Medic Spartan
Sword Spartan

New boss fights
Kat boss fight (Mission 7)
Carter boss fight (mission 9)
Emile boss fight (Mission 9)
Noble Six boss fight (mission 10)

Description

Type 2 Zealot Plasma Rifle (High-powered extremely accurate plasma rifle dealing increased damage with a reduced fire rate and overheat time)
Z-6 Plasma Rotary Cannon (Modified Plasma Launcher that fires plasma rounds at an extreme fire rate before overheating)
Needle Shotgun (Modified Needle Rifle using clustered needle shards to fire a high powered less accurate blast while un-scoped, while scoped fires an accurate slug doing massive damage)
Brute Plasma Repeater (Overcharged plasma repeater that fires in a spread doing high damage)
Brute Plasma Pistol (less accurate plasma pistol firing a three round spread and can charge up to release a mini revenant shot)
Phoenix (Close range modified concussion rifle fires close range spread with charge function for higher damage)
Multi Launcher (modified Plasma Launcher that fires a spread of normal plasma launcher rounds and can lock on to vehicle units)
Auto Launcher (modified Plasma Launcher with 8 shot charge capability and single fire mode)
Giga Launcher (modified Plasma Launcher that fires a wraith mortar after an extremely long charge)
Covenant Shock Rifle (low damage modded Carbine firing low damage projectiles that if super combined create at high damage aoe effect)
Brute Carbine (Modified Carbine that fires full auto and three round burst when zoomed in)
Zealot Blade (Enhanced Energy Sword with increased lunge also looks badass)
Royal Blade (Enhanced Energy Sword with increased lunge also looks even more badass)
Evaporator (Covenant flamethrower with increased range)
Scorch Shot (2 round burst flamethrower shotgun)
Covenant Scout Rifle (Modified 3 round burst plasma repeater that can penetrate through multiple targets..... Definitely not the raygun MK II)
Ultra Plasma Rifle (Modified 4 round burst plasma rifle with an overcharge that fires a stream of 30 plasma rounds)
Ultra Beam Rifle (Upgraded beam rifle with upgraded ammo capacity and increased damage)
Spike Launcher (Just the skewer from halo infinte without the stupid name)

Returning UNSC Weapons

MA5B (Halo CE) (Normal assault rifle damage with increased ammo capacity)
M6D (Halo CE) (high damage)
Battle Rifle (Halo 2)
FlameThrower (Halo 3)
Sniper Rifle (Halo 3) (Extremely high damage with yellow laser)
Railgun (Halo 4)
Selene's Lance (Halo 5)

Custom UNSC Weapons

Flame Shotgun(Shotgun with incendiary rounds)
Civilian Pistol (High fire rate with reduced damage magnum)
AN-94 DMR (Basically just an AN-94 with a scope)
M394 Heavy DMR (High powered DMR using .338 dealing high damage with a slower rate of fire and increased zoom)
ONI Magnum (High powered high damage explosive magnum)
Auto Magnum (Full auto magnum with increased ammo capacity)
M4 (low damage Police weapon)
Light machine gun (Halo Reach) (Low to mid damage LMG with large ammo capacity)

(Vehicles)

New/Returning Covenant Vehicles
Spectre (Halo 2)
Brute Chopper (Halo 3)
Ultra Wraith (Halo 5)
Ultra Ghost (Halo 5)
Ultra Banshee (Halo 5)
Ultra Revenant
Ultra Spectre
Temple Spectre
Space Banshee bomber

New/Returning UNSC Vehicles

Rocket Hog (Halo CE)
Recon sabre
Rebel Hog
Rebel Falcon
Hawk (Halo wars)

(Armor Abilities)

New Armor Abilities
Elite Berserk
Invincibility (Halo 3)
Deployable Cover (Halo 3)

(UNSC Enemy Class System)

A full UNSC Enemy Class System with marine, ODST, spartan variants and BOSS FIGHTS!

(Spartans)
Blue (Minor)AR/Magnum, light shields and health
Red/orange (Officer) Precision weapons, light shields and health
White/Secondary (Ranger) Light Shields and Health
Heavy Armor (Ultra) Medium Shields and health
Green/Brown (Spec-ops Sniper) Low shields and health
Purple (Covenant Weapons expert) medium shields, medium health (uses covenant weapons and vehicles)
(Flame Spartan) Heavy shields and medium health, armed with flamethrowers and flame shotguns
(Spec-ops) Medium shields and light health
(General) High shields and health
Dark Green/Black (Zealot) Heavy Shields and high Health
Light Green (Field Marshall) Heavy Shields and Health

(ODSTS)

ODSTS are unshielded but tough enemies filling the role of the reach brutes
(Standard) Medium Health
High Health
(ODST COMMANDER) Heavy Health

(MARINES)

Marines are unshielded weak enemies filling the role of the grunts and jackals.
Standard) low Health
(Heavy and Grenadier) Medium Health
(Shotgun Trooper) Medium Health
(Sniper Trooper) Low Health

(NEW ALEXANDRIA POLICE DEPARTMENT)

Police units are unique enemies you'll encounter throughout missions in New Alexandria
(Officer) Lowest Health
(S.W.A.T) Low Health

(INSURRECTIONISTS)

A particularly cruel and power hungry cell of the United Rebel Front, leaking confidential UNSC intelligence data and conspiring with covenant forces to seize control of war torn planets from the UEG.

(BOSS BATTLES)

Fight unique Spartans and Vehicle boss battles
(Spartan Sabre)
(Falcon patrol strafe run)
(Spartan jorge)

(OTHER ADDITIONS/FEATURES)

(CLASSIC ELITE ARMORS AND AI ALLIES)
Classic elite armor mixed with reach armor to bring in new and old variants.
CE and Halo 2 minors, marjors, space, ultras, and zealots return.

(HALO 3 BRUTE ARMORS AND AI ALLIES)
Halo 3 brute variants return.

(PLAYER MOVMENT)
Increased player movment speed and jump height

(PLAYER REPRESENTATION)
Customize your elite armor color in the visor color section of the reach spartan armor in MCC
Each Mission your armor will change.

(WEAPON TWEAKS)
Most UNSC weapons have been slightly nerfed to balance as well as encourage use of Covenant weapons.
Plasma Rifle and Pistol buffed to resemble

Opdatering: 21. juli 2024 kl. 22:24

Update 1.21
Added equipment to firefight maps
Added two new weapons in firefight for testing (Ultra Carbine) (Ultra Needler)
Changed flamethrower to have smaller effect
Improved Firefight squads
Added new firefight squad Jackal Pirates (Heretics)
Added Classic Halo music to firefight

Opdatering: 21. juli 2024 kl. 22:02

Update 1.20
Added equipment to firefight maps
Added two new weapons in firefight for testing (Ultra Carbine) (Ultra Needler)
Changed flamethrower to have smaller effect
Improved Firefight squads
Added new firefight squad Jackal Pirates (Heretics)

Opdatering: 15. juli 2024 kl. 19:28

Update 1.19
Fixed allies not spawning in droppods on waterfront again

Opdatering: 15. juli 2024 kl. 17:36

Update 1.18
Fixed allies not spawning in droppods on waterfront

Opdatering: 15. juli 2024 kl. 12:37

Update 1.17
Added Waterfront to firefight