边缘世界 RimWorld

边缘世界 RimWorld

MIM - WH40k Weapons
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更新于:2024 年 1 月 6 日 下午 9:41
作者:emitbreaker

07/01/2024: #2 Minor XML tuning for Genestealer Cult CE Compatibility patch.

更新于:2024 年 1 月 6 日 上午 11:10
作者:emitbreaker

07/01/2024: Minor XML tuning for Necron CE Compatibility patch. / Dispersion Shield design updated. (Requires Necron Core mod)

更新于:2024 年 1 月 6 日 上午 5:18
作者:emitbreaker

06/1/2024:
- Fixed lots of red errors because of CE for Non-CE.
- Added few xmls for grenades and grenades packs - currently only used for Death Guard.

更新于:2024 年 1 月 5 日 下午 1:00
作者:emitbreaker

06/1/2024:
- Caravan / Visitors / Orbital Traders / Base trading now fully updated. Each factions where gets update afterwards will have their dedicated traders more focused on the goods from this mod.
- Fixed patch operation for Sonic Weapons (deleting unused bullet for CE)

更新于:2024 年 1 月 5 日 上午 2:44
作者:emitbreaker

6/1/2024: CE compatibility patch done. Few notes for some weapons;
- Auto weapons like Autocannon or Assault Cannon except shotgun, don't have dedicated ammo. They use one of CE original ammos. It is obvious that Pre-age of strife has better auto weapon technologies, so I decided let them use holy ancient ammos.
- Mortar for Imperial guard uses same shell with turret based mortar. However, for some unknown reason, the shell sometimes hit the item on their way just like normal gun, so please take care when you use.

If you found any error or balancing recommendation, open new discussion on this page - I don't use neither GitHub nor Discord.

Still, few more works need to be done for other mods, but at the very least this weapon mod finally fully compatible with CE.

更新于:2024 年 1 月 4 日 上午 9:42
作者:emitbreaker

5/1/2024: #2
- Non-CE: Necron ranged weapon's default size reduced, so that they fit to vanilla pawns. Necron core mod will revert this size back. Melee weapon size remains unchanged.

更新于:2024 年 1 月 4 日 上午 9:26
作者:emitbreaker

5/1/2024:
- Non CE: Enmitic Exterminator bullet changed - damage increased and # of bust shoot decreased (18->3). Overall expected outcome damage would be the same as previous.
- Non CE: Necron buildings except Necron tomb now can be built without Necron core mod, so the weapons as well. Let's consider it as some warp being interfered to the rimworld so that people suddenly understood how to handle them.
- CE: Iteration #10 - CE Patch for Necron weapons. Still I have no idea how to use the ammos and bullets LOL One or two more iteration to finish CE compatibility patch, but next one may takes time - auto weapons need bunch of bullet assets especially thanks to the deathwatch shotgun... Also, some weapons will be removed on CE, like Mortar for Imperial guard (it's just mobile vanilla mortar, and I believe we have better one on Grimworld mod's end) and Biotech based Genestealer mining laser.

更新于:2024 年 1 月 3 日 下午 11:42
作者:emitbreaker

4/1/2024: #2
- Non CE: Grav gun visual updated. Grav weapons now have dedicated effect and better bullet visuals.
- CE: Iteration #9 - CE Patch for Grav weapons / Combi-Grav weapons / Las Weapons / Condemnor Bolter done. Condemnor bolter uses bolt ammo and crossbow ammo from CE. Auto weapons, Necron weapons and few minor weapons remain... But I don't think I'll put ammo system for Necrons which feel really odd to me.

更新于:2024 年 1 月 3 日 上午 10:58
作者:emitbreaker

4/1/2024:
- Non CE: Misconfigured chaos plasma gun now has proper stats.
- Non CE: Blight Launcher, Grenade Launcher, Missile Launcher, Plasma weapons projectile updated by using new assets for CE. Plasma explosion / Blight explosion now have dedicated effect mote (I just remembered that I have to do the same for warpflame damages)
- CE: Iteration #8 - CE Patch for Plasma weapons / Combi-plasma weapons done. Few more steps to go.

更新于:2024 年 1 月 3 日 上午 2:38
作者:emitbreaker

3/1/2024: Hotfix - missile launchers were configured as Grenade Launcher. Now they work properly. / Iteration #7 - CE patch for Missile Launchers.