Barotrauma

Barotrauma

EK Turret Vanilla Rework
Viser 91-100 af 118 forekomster
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Opdatering: 13. jan. 2024 kl. 7:39

small value changes to some of the damage types, more impact on vortex pellet hits.

redid firing sound for the SSL to south mor appropriate for its size.

Opdatering: 4. jan. 2024 kl. 22:30

error in vortex cannon code.

Opdatering: 4. jan. 2024 kl. 17:00

Ammo made much more common, higher grade ammo is still at a slightly higher difficultly between 5-20

Opdatering: 9. dec. 2023 kl. 7:35

Redid vortex cell contained sprite.

Tweaked both autocannon fire rate and power per shot

reduced power per shot on light autocannons, rotary still burns coil pretty quick which is good.

slight damage tweaks should all be good.

Opdatering: 9. dec. 2023 kl. 6:24

buffed autocannon after testing, rounds mostly hit hard but didn't feel punchy, slightly increased fire rate and damage. Normalized 50 per box.

Light Autocannon ammo normalized to 100 per box, there was a huge error here, whoops. damage and power use dropped per round fired. Increased fire rate to .50 for chain and .20 for rotary. Small spread on rotary cannon shots.

Opdatering: 3. dec. 2023 kl. 9:21

Autocannon rounds much heavier, sink quicker and do slightly more damage. They also have extreme range and can be arced into targets more effectively. Standard and piercing will visually bounce or skip after final impact before being removed shortly.

Explosive autocannon rounds stick to targets a moment before base fuse detonates causing what can only be described as naval cannon ballisitics as the shells can skip or glance before detonating as well as detonating inside of hull doing damage inside (nasty!) I also made the labels much lighter so it doesn't look like the standard box label.

Opdatering: 1. dec. 2023 kl. 8:49

forgot updated graphic

Opdatering: 1. dec. 2023 kl. 8:47

Added the heavy autocannon back in as a large slot turret, feed from the same loader as the smaller autocannon. faster fire rate and better view range with a tiny increase to shot impulse, however it is sligtly less accurate due to its double barrels

Opdatering: 27. nov. 2023 kl. 16:29

hotfix, mediumssl in test bed had different tags than the .xml it was not linking to the loader properly when switched or in editor.

Opdatering: 27. nov. 2023 kl. 15:16

Tweaked weapon rotation rates as having everything at 8 like coilgun was too fast considering the chaingun and other weapons can be slower are max weapon skill

From base game quick guns and small SSL are 8 at max skill.

Autocannon and Rotary cannon is 6 like the vanilla chaingun.

Light Autocannon and Large SSL are 7, still fast but feel more weighty