Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
Hiển thị 141-150 trong 224 mục
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Cập nhật: 24 Thg07, 2024 @ 9:46am

Version 3.15
-Updated minimap and overlay
-Toned down orange glow in Plains of Zharr

Cập nhật: 24 Thg07, 2024 @ 5:19am

Version 3.14 (possibly breaks saves)
-Dark Lands visual overhaul by none other than Partypus

Cập nhật: 23 Thg07, 2024 @ 9:16pm

Version 3.13
-Updated battle catchment stuff
-This isn't the promised update... or is it...?

Cập nhật: 21 Thg07, 2024 @ 2:14am

Version 3.12
-Fixed Karanak dilemma

Cập nhật: 16 Thg07, 2024 @ 12:53am

Version 3.11
-Be'lakor and daemon princes are immune to the new RoC attritions
-Added a minor game mechanic where any faction can get immunity to a realm of chaos's attrition. Attack other interlopers and don't attacking the realm's culture.

Cập nhật: 13 Thg07, 2024 @ 7:35pm

Version 3.10
-Made the transitions from ocean to Slaanesh/Nurgle realms nice and clean
-Fixed chaos dwarf relic mission coordinates, hopefully for the last time
-Fixed battle catchment problem for realms of chaos

Cập nhật: 11 Thg07, 2024 @ 10:15pm

Version 3.9b
-Remove some endgame test code. If all endgames activate on turn 2 then you know you're a version behind.

Cập nhật: 11 Thg07, 2024 @ 10:10pm

Version 3.9a
-Fixed bug with vmp endgame that would also prevent the ones after it from activating if you had all of the endgames activated
-Forgot to remove some endgame test code
-Tweaked teleport placements

Cập nhật: 11 Thg07, 2024 @ 3:13am

Version 3.8
-Tweaked tile map around the edge of Nurgles realm, preparing to fix how the quarter circle isn't perfectly circular.
-Added/tweaked Belakor teleport coordinates for the mountains of mourn, eastern steppe, and a couple west darkland provinces
-Clarified in mission text that Luthor Harkons special vault building has been placed in Sartosa.

Cập nhật: 9 Thg07, 2024 @ 7:17pm

Version 3.7
-fixed siege maps for several regions, especially around gnoblar country
-start_pos updated again. should be save compatible.
-tweaked the hidden culture originator for some regions
-for other regions, I adjusted which siege map they were assigned
-area around heldegrad now has kislev siege maps for some diversity
-added teb catchment pool thing, but it's filled with the emp siege maps for now, so you won't notice anything different