Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
Viser 111–120 av 224 bidrag
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Oppdatering: 8. sep. 2024 @ 11.34

Version 3.41

  • Fixed petroleum localization error
  • Dwarf deeps building will show the correct conditional for their special versions. It's just a visual thing, but super annoying how CA implemented that. Btw, it's Karag Lhune for the 8peaks, the only region I remember off the top of my head lol.

Oppdatering: 7. sep. 2024 @ 6.31

Version 3.40c

  • Last one for today, I swear
  • Bridges properly marked in Fools' Rocks and Dragon Isles
  • Sea color overlay corrected and oil spills added around drilling platforms

Oppdatering: 7. sep. 2024 @ 3.18

Version 3.40b

  • Fixed petroleum resource icon in effect

Oppdatering: 6. sep. 2024 @ 19.38

Version 3.40a

  • Fancier petroleum resource icons

Oppdatering: 6. sep. 2024 @ 2.34

Version 3.39b

  • Fixed Karaz-a-Karak's missing mountain
  • Added petroleum as a resource for Chaos Dwarfs

Oppdatering: 5. sep. 2024 @ 21.53

Version 3.39a (broke saved games, use the backup)

  • Partypus map visual changes
    • Land of the Plaguelord visual overhaul
    • New oil/petrol drilling platforms in the Sea of Dread
    • "The Great Sea" in the Tzeench Realm
    • Bridges on the rivers Mortis and Ruin, in the Galleons Graveyard, and at Fyrus
    • Tweaked and smooth heights in Dark Lands
    • Rocky slope on the border of Mountains of Mourn and Plains of Zharr
    • Mountains in the Chaos Wastes, some in Araby and Dragon Isles
    • Southlands mountains tweak
  • Bone Island added east of Galleon's Graveyard and south of Sartosa
  • Crimson Corsairs controls Bone Island, flag by Partypus
  • Black Kraken Armada controls the new regions there, flag by Partypus
  • Changeling schemes interface has had it's maps updated, by Partypus
  • Changeling schemes region groups updated to correct some errors
  • New beastmen "Apehorns Tribe" added to araby area, flag by Partypus
  • Manblight Tribe moved from south bretonnia to kislev forest
  • Jagged-Horn Tribe moved from kislev forest to chaos wastes

Oppdatering: 31. aug. 2024 @ 19.06

Version 3.38b

  • Added two vanilla factions to the frontend factions table to prevent crash in multiplayer lobby

Oppdatering: 31. aug. 2024 @ 18.22

Version 3.38a

  • Added the last 54 vanilla factions to the start pos, mostly high elves, dark elves, and lizardmen. They are accessible as if they were Mixer custom factions: activate them with a frontend script and then further scripting is needed in campaign to set up their starting location.
  • I also added the RoC campaign rogue armies and "wh3_dlc20_chs_chaos_qb4" since why not. So the only vanilla factions not in the start_pos are that weird extra clan gritus faction, the prologue factions, and then like 6 rogue factions that are tied to the RoC region.
  • Tweaked some empire names to make them proper Reikspiel
  • Frontend ui modifiying script tweaked to work with the upcoming Dark Lands sub-campaign.

Oppdatering: 28. aug. 2024 @ 15.46

Version 3.37

  • Fixed Durthu's starting position, he is no longer a literal tree.
  • Tweaked Court of Night leader's position, now he's outside the walls

Oppdatering: 26. aug. 2024 @ 18.17

Version 3.36

  • Fixed the empire subculture victory condition (control all empire provinces)