토탈워: 워해머 3

토탈워: 워해머 3

The Old World Campaign
224개 중 161~170개 표시 중
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업데이트: 2024년 1월 29일 오전 3시 37분
작성자: ChaosRobie

Version 2.18a
-Fixed how the MCT script handled multiplayer, shouldn't crash anymore if you have it enabled
-Fixed frontend script break that would happen if you entered and exited a multiplayer lobby

업데이트: 2024년 1월 24일 오전 12시 42분
작성자: ChaosRobie

Version 2.17b
-Fixed MCT not working, caused by unwanted stuff being saved to the start_pos during it's creation

업데이트: 2024년 1월 23일 오후 5시 30분
작성자: ChaosRobie

Version 2.17a
-Updated for game version 4.1.4, no real changes

업데이트: 2024년 1월 21일 오후 10시 14분
작성자: ChaosRobie

Version 2.16
-Updated to include new custom Mixer factions
-Fixed bugs with wef rituals and Oasis of a Thousand Camels and the Oak of Prophecy
-Fixed bugs with Ostankya's rituals and Oasis of a Thousand Camels and the Oak of Prophecy

업데이트: 2024년 1월 20일 오후 3시 16분
작성자: ChaosRobie

Version 2.15c
-Fixed missing ship stuff for the four vanilla vampire coast faction leaders
-Renamed "Couronne" to "Castle Couronne" and "Salt Plain" to "The Salt Plain"

업데이트: 2024년 1월 20일 오후 1시 58분
작성자: ChaosRobie

Version 2.15b
-Actually Kraka Ravn gets its own tech tree because it wouldn't work as I had it.

업데이트: 2024년 1월 20일 오후 1시 06분
작성자: ChaosRobie

Version 2.15a
-Kraka Ravnsvake now has the Kraka Drak Mixer tech node set. So empty tech tree by default, unless you have a certain Kraka Drak mod enabled.
-Created a new version of the MCT-related script "oldworld_handle_vanilla_factions.lua". Maybe this will make things work better in multiplayer? I can't see why the last one was causing problems....
-Removed unlocked techs at game start from Clan Carrion
-Added the normal unlocked tech at game start for the new dwarf/greenskin/cathay/dark elf factions
-I've change to a better process for this update, so it's possible there are some bugs.

업데이트: 2024년 1월 16일 오후 7시 46분
작성자: ChaosRobie

Version 2.14
-Carroburg can now return settlements to elector counts
-Fixed bug in elector counts script that was letting AI elector counts influence loyalty by returning settlements. This is probably still a problem in Mixer (like, when used to play IE or IEE) and a smaller problem in vanilla (AI Gelt returning settlements when you're playing as Karl).

업데이트: 2024년 1월 16일 오후 12시 36분
작성자: ChaosRobie

Version 2.13
-Added the vanilla Nagashizzar special building to Nagashizzar
-Fixed elector count troops and ancillaries which was broken last update

업데이트: 2024년 1월 14일 오후 8시 39분
작성자: ChaosRobie

Version 2.12 (likely ruins saved games)
-Adjusted Empire ministers (elector counts) so they are all unique from vanilla. You won't notice any difference. But it's still a big change, so keep an eye out for any bugs.
-That has likely ruined your save game, so check the mod description for a link to the previous 2.11b version.
-Fixed some campaign group keys that were unintentionally overlapping with Immortal Empires Expanded. This might mean slightly better compatibility if you run the two mods at the same time. But we still aren't at 100% compatibility, so it's still not recommended.
-Adjusted the oldworld_wh3_campaign_ai script so it doesn't do bad things late into the game