Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign [UPDATING]
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Aggiornamento: 11 nov, 12:15

Version 3.134

  • Updated campaign_select_new.twui.xml

Aggiornamento: 6 nov, 13:01

Version 3.133

  • AI Golgfag starts at war with Payswords. Human players still have a choice between Payswords and Bugman's Brewery

Aggiornamento: 30 ott, 9:55

Version 3.132

  • Updated frontend faction table to prevent MP lobby crash
  • Fixed some scripting so some custom factions are hidden

Aggiornamento: 29 ott, 20:22

Version 3.131 (use the backup)

  • Added new custom mixer faction
  • Added IEE factions from the Khuresh update (hidden)
  • Changed agent subtype of the faction leaders of Crooked Eye, Drippin Fangs, and Bloody Spear

Aggiornamento: 29 ott, 19:27

Version 3.130

  • Reverting to Version 3.128

Aggiornamento: 29 ott, 16:23

Version 3.129 (pretty sure it shouldn't affect saved games)

  • Added new custom mixer faction
  • Added IEE factions from the Khuresh update (hidden)
  • Changed agent subtype of the faction leaders of Crooked Eye, Drippin Fangs, and Bloody Spear

Aggiornamento: 9 ott, 2:27

Version 3.128

  • Temporary fix for fixing Luthor's mind

Aggiornamento: 8 ott, 16:48

Version 3.127

  • Small change for some compatibility with the day-night cycle mod

Aggiornamento: 7 ott, 13:23

Version 3.126

  • Fixed Chaos Dwarf garrisons in RoC
  • Oxyotl and Pestilence's level 2 RoC settlement buildings have better garrisons than level 1

Aggiornamento: 13 set, 19:41

Version 3.125

  • Gelt's starting mission chain no longer downgrades your settlement to level 2, upgrades to level 4 now, hope that's not too broken