Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign [UPDATING]
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Pembaruan: 7 Des 2023 @ 7:10pm
berdasarkan ChaosRobie

Version 1.17
-fixed endgames

Pembaruan: 5 Des 2023 @ 4:50pm
berdasarkan ChaosRobie

Version 1.16b
-removed mountain props from above hell pit, how did those get there?? failed experiment is how

Pembaruan: 5 Des 2023 @ 3:42pm
berdasarkan ChaosRobie

Version 1.16a
-added missing ancillary (maybe a few) to cathay caravan script
-fixed oxyotl starting mission coordinates

Pembaruan: 3 Des 2023 @ 3:33pm
berdasarkan ChaosRobie

Version 1.15
-Replaced Rametep Dynasty's flag with a new one by Partypus
-Fixed Sarthoreal's agent subtype, won't affect on-going campaigns
-Removed the temporary Mixer fix, you should be using the latest version of Mixer now

Pembaruan: 2 Des 2023 @ 9:38pm
berdasarkan ChaosRobie

Version 1.14
-fixed k8p ui always being visible
-fixed vanilla bug with Skarsnik's settlement building at Karak Eight Peaks (Karag Lhune for the Old World Campaign)

Pembaruan: 1 Des 2023 @ 7:11pm
berdasarkan ChaosRobie

Version 1.13d
-Fixed small thing with the caravan script that was causing a script break

Pembaruan: 1 Des 2023 @ 5:56pm
berdasarkan ChaosRobie

Version 1.13c
-Added some new nodes to the chaos dwarf caravan network (You can now get all the vanilla ancillaries)

Pembaruan: 1 Des 2023 @ 3:14pm
berdasarkan ChaosRobie

Version 1.13b
-Tweaked karak eight peaks script to take into account in-progress games

Pembaruan: 1 Des 2023 @ 2:16pm
berdasarkan ChaosRobie

Version 1.13a
-Redid Karak Eight Peaks stuff for Queek/Belegar/Skarsnik. Their buffs/debuffs are now slowly added/removed as you capture more of the peaks.
-Also, things are a little harder for Belegar, with the -5 to control immediately. But since he's starts so close compared to vanilla IE, I think he was due a nerf anyway.
-Fixed wef post-ritual of rebith incidents not giving reduced cooldown on worldroots use, or something like that

Pembaruan: 30 Nov 2023 @ 3:46pm
berdasarkan ChaosRobie

Version 1.12b
-Removed failed UI experiment that was causing settlement labels to flicker.
-Operation Annoy Everyone to Death is officially aborted, the flickering did NOT meet the required annoyingness levels.