Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
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Mis à jour le : 27 févr. à 16h35

Version 3.97

  • Updated a few scripts to work with the cr_darklands campaign
  • Also fixed the oldworld_wh3_campaign_ai.lua script not firing for cr_oldworldclassic

Mis à jour le : 23 févr. à 9h39

Version 3.96

  • Two unplayable mixer factions added to start_pos
  • Added missing tower of zharr images for the minor chd factions
  • Tweaked factions flags for Horns of Hashut, Fists of Hashut, and House of Azeros, by Partypus

Mis à jour le : 18 févr. à 12h44

Version 3.95

  • Adding back in the four cactus types I removed. This results in a trees.campaign_tree_list file that the game doesn't interpret properly.

Mis à jour le : 17 févr. à 7h46

Version 3.94b

  • Tweaked and added a few of resources in Estalia

Mis à jour le : 17 févr. à 7h29

Version 3.94a

  • Tweaked and added a bunch of resources in Tilea/Estalia/BorderPrinces, with a little help from Cataph
  • Fixed Aldium ivory road node, maybe that was actually the bad one

Mis à jour le : 16 févr. à 3h01

Version 3.93

  • Fixed Barak Varr ivory road node
  • Fixed Kemmlar's spawn in the vampire endgame, now at Krinal
  • Added Gorbad to the greenskins endgame

Mis à jour le : 15 févr. à 12h14

Version 3.92

  • Tweaked flags of Rawhead Reavers and Spirits of Norvard, with a little help from Mr. Archive
  • Renamed east dark lands settlement "Sulphur Pits" to "Diretown"

Mis à jour le : 12 févr. à 22h40

Version 3.91

  • Fixed Araby sea lane node being out of bounds

Mis à jour le : 7 févr. à 20h04

Version 3.90

  • New settlement skin for the Portal of Twilight
  • New resources in the Chaos Wastes
  • Remove temporary compatibility fix for the Marienburg mod (it's in their mod now, everything should be good to go)
  • Several max slot changes that you will not notice:
    • Grove of Thorns max slots set to 20, like the other wef forests
    • Empire Forts max slots set to 20, following Mixer
    • Oak of Ages max slots set to 20, following Mixer
    • Max slots set to 20 for these minor settlements, following what Mixer does for the Araby Desert region in IE:
      • cr_oldworld_region_the_blasted_expanse
      • cr_oldworld_region_the_desolated_expanse
      • cr_oldworld_region_rocket_test_site
      • cr_oldworld_region_the_howling_expanse
      • cr_oldworld_region_graves_of_the_dragons
      • cr_oldworld_region_den_of_the_great_wolves
      • cr_oldworld_region_valley_of_locust
      • cr_oldworld_region_canal_of_abundance
      • cr_oldworld_region_quatari_desert
      • cr_oldworld_region_khemrian_desert
      • cr_oldworld_region_cliffs_of_dawn
      • cr_oldworld_region_brittle_peaks
      • cr_oldworld_region_granitetooth_graveyard

Mis à jour le : 4 févr. à 18h17

Version 3.89 (possibly not saved game compatible, use the backup)

  • Temporary compatibility fix for the Marienburg mod
  • Fixed missing port in Talshunnar
  • Fixed hero/lord upgrading for some of the minor woc factions
  • Some minor woc factions have had their faction leaders changed