Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
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Update: 4 aug 2024 om 20:32

Version 3.25a (might have broken saved games, use the backup)
-Started smoothing over compatibility with Immortal Empires (like if you have this mod enabled but wanted to play IE or IEE)
-This takes the form of duplicating and slightly tweaking all the vanilla quests instead of modifying them directly. This is confusing and boring, and I do not like it.
-Did LL quests (all the ones in wh_quests.lua, usually a set piece battle with an ancillary reward)
-Did Gotrek+Felix quests
-Did NOT do anything else, including narrative stuff like the chd drill, malakai, tamurkhan chieftains, etc. etc.
-You might want to keep play an existing savegame with the 3.24 backup
-Also fixed an encounter at sea position that was outside the map
-And added back the vampire coast rebels and dead flag fleet to the cst infamy list

Update: 3 aug 2024 om 17:22

Version 3.24
-Fixed chd morgrim relic army placement

Update: 1 aug 2024 om 17:50

Version 3.23
-Fixed script error

Update: 31 jul 2024 om 16:32

Version 3.22
-Fixed chd multiplayer script break. Fixed desyncs in general? Don't get your hopes up, but maybe.

Update: 30 jul 2024 om 23:36

Version 3.21
-Fixed chd settlements in roc

Update: 28 jul 2024 om 10:42

Version 3.20
-Added instant construction for the new dark elf, chaos dwarf, and nurgle factions

Update: 27 jul 2024 om 20:14

Version 3.19
-Updated Belakor teleport coordinates in Dark Lands
-Also fixed a mistake with the Stinkland (bad lands province) teleport

Update: 27 jul 2024 om 9:58

Version 3.18
-Frontend images tweaked by Partypus

Update: 26 jul 2024 om 7:16

Version 3.17
-Fixed some minor script bug
-Tilemap adjusted again

Update: 25 jul 2024 om 5:51

Version 3.16
-Some Dark Land props adjusted
-Crossroads and Gates of Zharr prefabs tweaked
-Tilemap adjusted