Garry's Mod
TARDIS
กำลังแสดง 111-118 จาก 118 รายการ
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อัปเดต: 27 ก.ย. 2014 @ 10: 11pm

Doors now work from the inside

New clientside model merges with portal view on exterior and shows on
interior. Visible line from the outside though, looking into it. The two
screens have been 3D2D'd and nearly ready for action. They have a test
screen on them at the moment. Slightly adjusted collision model for
interior.

อัปเดต: 30 ส.ค. 2014 @ 4: 39am

Updated interior model and fixed view roll bug. Unfortunately this means that entering a rotated tardis no longer looks as smooth, but this can be fixed with a transition from the initial roll value to 0, as is done in portal itself.

อัปเดต: 30 ส.ค. 2014 @ 3: 20am

Hotfix: Reverted interior movetype, fixing interior collision with other props.

อัปเดต: 30 ส.ค. 2014 @ 2: 50am

Hotfix: Fixes errors when trying to throw entities with invalid physobjects in (bugbait etc) and fixed decal crash (but decals no longer work on the interior).

อัปเดต: 30 ส.ค. 2014 @ 1: 15am

Multiplayer hotfix for 'Couldn't include file 'worldportals\teleport_cl.lua' (File not found) (@lua/autorun/worldportals_init.lua (line 20))'

อัปเดต: 30 ส.ค. 2014 @ 12: 31am

Portals are now actually portals

When the doors are open, the portals are active and can be walked through. Added utility function Exterior:DoorOpen. Added entity hook ToggleDoor. Moved door code into sh_doors. Set interior owner. E now toggles door, Alt-E teleports in. Slightly adjusted portal positions and sizes. Portal only renders when door is open, greatly improving performance. Prevented physgun being able to pick up the interior. Added spawnicon. Added addon.json for workshop.

อัปเดต: 28 ส.ค. 2014 @ 9: 02pm

Testing update batch file

อัปเดต: 28 ส.ค. 2014 @ 8: 48pm

Initial Commit