Project Zomboid

Project Zomboid

Container Tags 2.0
Mostrando 1-8 de 8 aportaciones
Actualización: 20 JUN 2024 a las 1:19

- Fixed major malfunction in networking code causing spam in server cmd log.

Actualización: 2 JUN 2024 a las 19:18

- Fixed a rare malfunction that could cause server log to be spammed over with exceptions.

Actualización: 2 JUN 2024 a las 19:10

Actualización: 29 MAY 2024 a las 14:59

- Fixed a malfunction with context menu.

Actualización: 29 MAY 2024 a las 13:04

- Rendering: Improvement to text rendering method, making it smoother.
- Concept: Complete rework of tags system allows more options like tagging containers stacked vertically or tagging anything in the world.
- Tag UI: Now shows name of object and player who left a tag (multiplayer) instead of a default title.
- Naming: Context menu now shows a human readable name of the container.
- UI/UX: You can now move panel UI freely with holding LMB
- Settings are saved accross savegames and servers.
- Tag text field can no longer be moved by accident.
- Added a settings tab that now feature next options

  • Maximum Range - Range at which tags will be drawn.
  • Fonts - Type of displayed text when zoomed in/out.
  • Line of sight - Hide tags that are out of line of sight.
  • Hovering - Only show tags over containers that is currenty hovered over.
  • Action Priority - Should the action be always on top.
  • Tag Anything - (Experimental) Allows you to tag any tiles.

Actualización: 29 NOV 2023 a las 10:00

- Removed safehouse limitations as a feature completely.
- Added switch for tags to: Turn Off, Personal, Faction
- Added factions support

Actualización: 12 NOV 2023 a las 19:40

- Fixed major bugs due to workshop upload failure
- Fixed mod description
- Added sandbox option to restrict tags to safehouses or not.

Actualización: 30 OCT 2023 a las 4:32