Tabletop Simulator

Tabletop Simulator

Dune Imperium Uprising (+ Vanilla, Ix, and Immortality components)
Menampilkan11-20 dari 37 kiriman
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Pembaruan: 10 Nov 2023 @ 1:51pm
berdasarkan GELetoII

Added components and adjustable board elements to allow for 6 player mode.

Pembaruan: 5 Nov 2023 @ 2:39pm
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Pembaruan: 4 Nov 2023 @ 1:46pm
berdasarkan GELetoII

Pembaruan: 4 Nov 2023 @ 1:34pm
berdasarkan GELetoII

Added board space for storing objective cards and conflict cards to track pairs. Added first player token spots for each play area. Added player VP tracking and VP markers for tracking where a player received VPs from.

Pembaruan: 3 Nov 2023 @ 6:37pm
berdasarkan GELetoII

Pembaruan: 3 Nov 2023 @ 12:53am
berdasarkan GELetoII

Pembaruan: 3 Nov 2023 @ 12:51am
berdasarkan GELetoII

Added the elements to allow for adding original Dune Imperium, Rise of Ix, and Immortality cards, spaces, and boards into Uprising.

Pembaruan: 2 Nov 2023 @ 12:56pm
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Pembaruan: 2 Nov 2023 @ 12:40pm
berdasarkan GELetoII

Updated with some custom player boards. Plus some reorganizing of the table to make the rules ref, rivals, leaders, and the bag with older leaders together in one area. Added new custom worm mouth trash cans. Contract cards updated to look more like the tokens (though quality of images still aren't great.)

Pembaruan: 1 Nov 2023 @ 10:59pm
berdasarkan GELetoII

Made some minor tweaks to clean up the board (for example, Blue now has the same color blue for the lines and the bowls now sync with the colors). Updated board background and redid the spaces to be closer to flush with the table. Began working on updating contracts to look cut out. Added single/two player rival deck mod to facilitate those modes when paired with official app. Redid resource counters. Redid snapping so pieces generally only snap to where they are supposed to be on the game board (agents to spaces, spies to outposts). Added marker under council seat token to be unveiled when moved as a reminder that you now have +2 persuasion. Planning: new shield wall token (maybe based on classic dune?) and player mats/better play areas. Will see how much time I have this upcoming weekend.