Arma 3
tbd_mortars
Visar 1–10 av 32 poster
< 1  2  3  4 >
Uppdatering: 23 aug @ 8:54

added additional fixes

Uppdatering: 23 aug @ 8:51

Added tooltip for 120mm shells, that you can double left click them to change the charge.

Uppdatering: 10 mar @ 8:50

Fixed issue with 82mm HE shells. A rework is in progress and early changes got in without the necesarry edits
Hid 152mm nuclear and chemical (again)
Removed compatibility for RHS, vanilla and SOG mortars. These were moved into a special compatibility addon. It can be downloaded from here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3442089083

Uppdatering: 7 mar @ 6:24

All:

All box rvmats updated to not glow in the fog at distance

100mm:

Changed the ballistics of HE shells
All shells now have tracers

107mm:

Buffed the damage of rockets
Rockets now leave a smoke trail after firing

Uppdatering: 30 nov, 2024 @ 6:40

Fixed 152mm laser guidance

Uppdatering: 22 nov, 2024 @ 13:44

Added 107mm boxes

Uppdatering: 31 okt, 2024 @ 13:47

Uppdatering: 30 okt, 2024 @ 8:12

Extended time to live of 152mm shells
Hid unusable magazines from arsenal

Uppdatering: 29 okt, 2024 @ 15:27

Adjusted the speed of 152mm shells
Adjusted the names of 152mm shells in arty tables
Removed unused shells from the addon

Uppdatering: 28 okt, 2024 @ 12:14

Added 152mm boxes and shells
Fixed laser code setting on 105mm round
Misc edits