Total War: PHARAOH

Total War: PHARAOH

Agony - overhaul
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Päivitys: 23.10.2023 klo 0.45

Released Agony ver:0.2.6

StrategAI Module
- added campaign AI module for diplomatic decision making
- AI will cooperate with other AI factions against major threats in their geographical region; both defensively and offensively
- AI will look for attractive/wealthy potential enemies in their geographical region
- factions cannot make peace for a number of turns after war was declared

Päivitys: 22.10.2023 klo 6.57

- some more caluclation fixes

Päivitys: 21.10.2023 klo 23.27

Minor Changes Agony ver:0.2.5a

- fixed replenishment not being calculated properly
- fixed various other minor issues regarding population calculations

Päivitys: 21.10.2023 klo 8.36

- fixed gold effect issues

Päivitys: 21.10.2023 klo 8.29

- fixed stone effect issues

Päivitys: 21.10.2023 klo 8.01

- partially fixed diplomacy view

Päivitys: 21.10.2023 klo 5.52

Released Agony ver:0.2.5

Population System
- redone most of the population system
- split population into 3x tiers, peasants/slaves | commoners | nobles
- idle population can be used for settlement expansion or enlisted into the global man power/recruitment pool via military or administration buildings for later recruitment/replenishment
- overhauled all units costs and upkeep based on unit tier and equipment

Battles
- slightly increased range of ranged units
- slightly reduced damage of ranged units
- increased reload time of ranged units

Päivitys: 16.10.2023 klo 8.22

Päivitys: 16.10.2023 klo 7.05

Released Agony ver:0.2.0

- siege time increased
- replenishment issue with workforce/population fix
- unit speed balanced
- research time increased
- character/general size normalization
- reduced hero upkeep

Päivitys: 15.10.2023 klo 22.42

Minor Change Agony ver:0.1.9a

- upper limit of population based on settlement size/count