MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Legendary Mech
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Aggiornamento: 25 feb 2024, 9:44

  • Added the Warhawk Clan Assault Omni-Mech
    Had to make this chassis fairly quickly, it will also be pretty quick to move to YACM as it was initially planned, but with the Legendary release I kind of snatched it from DeadRasier to get its legend done quick.

  • Added 'Kasai' Raging Lotus Legendary 'Mech.
    Lotsa missiles.

  • Added new assortment of quirks to existing 'Mechs
    So this is a big of a non-canon thing, as most of the Omni-Mechs don't have specific quirks, but I want to experiment giving people more reasons to go out and hunt down a specific variant of a omni-mech. As it stands, once you have a single Omni-mech of a type, you no longer need to get anymore outside of stripping them for equipment.

  • Fixes to a few skins errors
    The Onyx and Ironclad specifically had weird skin issues,

Aggiornamento: 20 feb 2024, 16:17

Aggiornamento: 20 feb 2024, 15:55

Aggiornamento: 18 feb 2024, 9:31

Aggiornamento: 2 feb 2024, 12:05

  • Added Hunchback IIC
    The 4P and Dwarf Star Hero are both custom variants cooked up by me for this mod, and to fill that 4P sized hole in a Clanner hunchback pilots heart.

  • Added Urbanmech IIC
    So this will likely cause any existing Iron Clad, and War Dog legendaries to disappear, as this is a total redo of the Urbanmech IIC legendaries as well. Additionally, the canon Urbanmech IIC only had the 1, and 2 variant. I decided to cook up a few others with some friends, the A - E variants are meant to fill roles that existed in Inner Sphere urbies, or give more variety in hardpoint layout.

  • Fixes to the Huntsman's default melee setup.
    It was apparently using Heavy melee instead of medium, oops.

Aggiornamento: 30 gen 2024, 13:51

Aggiornamento: 30 gen 2024, 11:59

  • Tweaked Executioner's missile hardpoints on its forearms.
    Was informed they were clipping with the hand model so I've adjusted them a little to not overlap as much

  • Fixed Viper's laser convergences
    The Viper's side torso lasers were appear to come from the head area, so a few tweaks and thats been sorted.

  • Fixed Executioner B and Omni-Centurion Hero's unitcards.
    They would incorrectly spawn the Executioner B-B and the CN11-A rather then the Hero.

Aggiornamento: 29 gen 2024, 16:33

  • Added Executioner Assault Omni-Mech
    Took a little more time since I had to create a new workflow to tackle the lack of a proper full body render model for this mech, but it opens doors to a lot of other mechs that had a similar issue.

  • Added Executioner - B Assault Omni-Mech
    This one is using a experimental Omni-Melee slot for its left arm. While not canon, I figured it was funny. It can house a Ballistic, Energy, and a Assault Melee weapon. Go nuts.

Aggiornamento: 24 gen 2024, 10:13

  • Added Victor Legendary Mech Li-Dok-To
    Sadly I can't make the Executioner so it's legendary will have to wait for now

  • Added Black Knight Legendary Mech Red Reaper 2
    To make up for it I made the incomplete MWO Red Reaper 2 and 1 from lore

  • Fixes to Quirks, and several smaller issues such as hardpoint clipping

Aggiornamento: 16 gen 2024, 6:46

  • Fixed Mist Lynx intro date
    Was pretty tired when doing the unit cards of the Mist Lynx so I apologize.