Garry's Mod

Garry's Mod

RAIDS [Un-supported]
Showing 1-10 of 14 entries
< 1  2 >
Update: Aug 13, 2024 @ 4:42pm

- fixed npcs being removed in raid mode, they are still removed if stuck in arena mode

Update: Aug 12, 2024 @ 11:31pm

- hotfix

Update: Aug 12, 2024 @ 11:18pm

- added new commands allowing you to start an assault without escalation
- zombie npcs are no longer stupid (poison zombie will throw their headcrabs and all zombies will actually attack you)
- added anti-stuck feature
- reduced poison zombie chance, increased fast zombie chance in zombie assaults

Update: Oct 14, 2023 @ 1:37pm

- Improved assault mode AI drastically, especially for zombies. Before they would attempt to navigate to your position which they received on spawn, meaning they would try to get there before even trying to attack you. This made them very stupid. Now they will come to you directly. This applied to combine too, but their AI didn't suffer from this issue as much since they work differently.

Update: Oct 14, 2023 @ 1:13pm

- Code cleanup.

Update: Oct 14, 2023 @ 10:33am

- Forgot to set escalation time back to normal after testing.

Update: Oct 14, 2023 @ 10:32am

- Forgot to set escalation time back to normal after testing.

Update: Oct 14, 2023 @ 10:30am

- Fixed escalation increase after entering "raids_stop_assault".
- Added notification when assault is stopped via console command.

Update: Oct 12, 2023 @ 1:23pm

- Added compatibility with ZINV. The addon should no longer break if you have ZINV enabled.

Update: Oct 12, 2023 @ 12:55pm

Fixed NPC's not spawning if map just built nodes for the first time.