Arma 3
FPV Drone Crocus
Ergebnisse 1–10 von 11
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Update: 29. Jan. 2024 um 4:59

Hotfix:

- Increased damage for the AT drone (adapted for vanilla vehicles);
- Reduced the size of the 3D models of drones, more closely resembling real FPV Drones;
- Added instigator and killer to the drone (Upon explosion, bots will react as in combat situations, and in multiplayer, the operator will gain "points" for destroying vehicles/infantry).

Update: 26. Jan. 2024 um 6:45

Update:

- Temporarily removed auto-detonate mode (incompatible with the Mavic mod).
- Adapted for the Sania drone jammer.
- Updated AT shell damage values (adjusted for the RHS mod).
- Vanilla tanks' magical damage system with ERA noted; a compatibility mod for vanilla will be released soon.
- Fixed the impact of signals on the 3rd-person camera.
- Updated metal textures on drones.

Update: 24. Dez. 2023 um 1:51

New flight sounds from [SMG] BIG GUY . Default autoliquidation key is Ctrl+H and can be changed via CBA menu

Update: 26. Okt. 2023 um 7:56

- Added option to adjust maximum flight distance (Settings - Addons Options)
- Implemented "remote detonation" via User-Action Keys (Settings - Addons Options)
- Fixed some bugs

Update: 6. Okt. 2023 um 1:26

Changed the behavior of the drone when the signal is lost

Update: 5. Okt. 2023 um 3:02

In the "Addon Options" section, a new setting called "AI Cannot See FPV Drones" has been added. If the checkbox is ticked, bots will not attack the drones. Otherwise, AI will try to shoot them down.

Update: 4. Okt. 2023 um 0:58

- Improved damage handling system
- Increased drone sensitivity to collisions
- Removed all vanilla sensors

Update: 3. Okt. 2023 um 13:16

- Some bugs have been fixed
- Signal calculation has been adjusted
- The signal booster is now called "Signal Booster" in editor
- You can now set your own custom text instead of the "Crocus", through the game settings -> Addons Options
- Additionally, the mod now requires CBA.

Update: 3. Okt. 2023 um 1:29

Update: 3. Okt. 2023 um 0:51