Tower Unite

Tower Unite

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Aktualizace: 13. úno. v 17.05
provedl worms

Gameplay Changes
- Removed a green pipe that could get in the way of double jumps

Art Updates/Fixes
- Added fake (decal) shadows under various large objects
- Replaced a couple festivus poles holding up a lantern with canvas cylinders
- Shrunk a lantern that I missed in the previous update
- Centered a ceiling light that was horribly off-center

Optimizations
- Replaced dirt trail texture with a mostly-identical image that has a ~75% smaller file size (800kb -> 200kb)

Aktualizace: 13. úno. v 16.18
provedl worms

Gameplay Changes
- Replaced industrial barrels with their physics versions (also slightly reduced the amount of industrial barrels. there's still a lot, though)
- Replaced wooden crates with their destructible versions (restored at the beginning of each round)
- Added a small handful of exploding barrels (restored at the beginning of each round)
- Added blocking volumes around some of the safety handrails to prevent being able to step onto the bottom warning strips

Art Updates/Fixes
- Updated window frames and rooves for the color coded buildings outdoors
- Replaced some ceiling lights with newer items that look way nicer
- Reduced scale of floor textures and lanterns
- Updated post processing and visuals for a secret area
- Updated materials for various metallic machinery
- Fixed minecarts' gray metal textures

Optimizations
This felt like a lot less changes than yesterday's optimizations but the map runs noticeably better again, actually (not as much of an improvement compared to last time, though). The outdoor areas now feel pretty good unless you're in the air looking down at everything, but I'm not sure I'd be able to fix that without removing a ton of items, which I don't see myself doing ever.
- Reduced radii of a few lights
- Removed caustic effects from a couple lights I missed in the last update
- Removed some out-of-bounds lights, replaced others with invisible fill lights
- Replaced all neon bars with canvas cylinders
- Heavily optimized lights in a secret area
- Removed an extra launcher pad that was placed out of bounds
- Finished cleaning up IO logic and removing unneeded volumes/buttons/etc

Aktualizace: 13. úno. v 1.38
provedl worms

Art Updates/Fixes
- Fixed lighting (I was working on the previous update with a strong blue light filter on the whole time and forgot to turn it off to make sure it looked ok, lol)

Aktualizace: 13. úno. v 1.24
provedl worms

This is a "part 1" for a major update. I did a huge optimization pass on the map's lights and generally overhauled the lighting for the outdoor area (more fog, new skybox). Some little details were also updated. Basically the map should look slightly prettier and run slightly faster.

For part 2 I'll replace all the static barrels with their physics variants (and all the wood crates with their destructible variants). I'll also try to optimize the lights a bit more. That'll be tomorrow, probably.

Gameplay Changes
- Replaced a trampoline in the rainbow crystal cave that I missed in the last update. This one in particular was weird and confusing (travels to two different tunnels depending on the direction you land on it from) but using launch pads instead of trampolines makes it a lot simpler, I think
- Removed most of the sports balls since they were mainly placeholders until physics versions of items were added (the smiley ball can stay)
- You can now solve one of the keypads' combinations to play a fun sound effect on command

Art Updates/Fixes
- Added thick-ish volumetric fog, restoring a smoggy/volcanic vibe that I was originally going for (it also kinda reduces visual noise; should be a lot less overwhelming to look at)
- Overhauled the skybox (no longer uses a canvas skybox URL; less brown and slightly brighter)
- Fixed a bit of the waterfall using the Waterfall material (which would've appeared as a missing texture if you were using DX10)
- Fixed the textures of a few minecarts that I missed in the last update (all in the upper/surface areas, which I apparently forgot existed, I Guess)
- Replaced some floor fog at the base of the waterfall with a Waterfall Foam particle effect
- Fixed the IO for a small background detail being set up in an extremely janky and unorthodox manner that didn't work at all
- Added some informational signs

Optimizations
On my PC, the map runs at about 20 more FPS (which is like... 13% faster than before, I think?). It still lowers by like 20-40fps outdoors depending on where you're looking, but it's definitely at least a bit better.
- Removed a few placeable lights that were meant to brighten dark areas, but weren't necessary and were just causing a bunch of extra overlap (there were like 3 lights in the outdoor areas with a radius of, like, 4150 lol)
- Reduced radius of various lights and disabled caustic effects on lights in the gemstone caves in an attempt to improve framerate and reduce overlapping lights
- Converted a bunch of invisible lights to Fill Lights
- Optimized the dual floodlight stands placed in certain cave tunnels (previously used 3 light sources, now uses just one)
- The camera drones have been replaced with a newer model that can take way higher resolution pictures (they're also made of less parts, lack collision, and use a canvas for their green light instead of an actual light source)
- Replaced a single pair of neon bars with a canvas cylinder
- Removed a bunch of Lightbeam FX items that were no longer needed after enabling volumetric fog
- Removed a few weird IO items that I had placed down as workarounds for bugs that have since been fixed

Aktualizace: 4. úno. v 18.19
provedl worms

Visual Changes/Fixes
- Fixed minecart textures

Aktualizace: 4. úno. v 17.39
provedl worms

Optimizations
- Removed a couple Push Volumes
- Removed a bunch of unused debug buttons
- Sky Volume no longer activates every time someone dies

Gameplay Changes
- Physics objects now respawn at the beginning of each round
- Fixed one of the player counter signs being deactivated
- Replaced the trampoline and launcher with a custom launcher design

Visual Changes/Fixes
- Player counter signs should now be more readable
- Updated the cover of a book
- Replaced a couple props with newer items
- Made the lava post processing a bit more intense

Aktualizace: 24. úno. 2024 v 11.07
provedl worms

- Game World Events module now activates the map's sky volume every time someone is killed (hopefully should make fog reappear if it vanishes)

Aktualizace: 24. úno. 2024 v 11.04
provedl worms

- Mildly improved dirt tread visuals
- Changed the weapon pickup on the orange shed's platform from Special to Ranged
- Added a new Special pickup in the construction area

Aktualizace: 23. úno. 2024 v 23.04
provedl worms

- Fixed a couple broken TeamA (Vipers/Hunters) spawns

Aktualizace: 23. úno. 2024 v 22.26
provedl worms

- Replaced canvas images that expired
- Replaced a couple Special weapon pickups with Ranged ones outdoors
- Replaced a Pistol pickup indoors with a Special pickup