Jagged Alliance 3

Jagged Alliance 3

JA3 Tactician Enhanced
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Actualización: 19 ABR 2024 a las 5:58

AI Archetype & CCS Battleplan optimisation.

Actualización: 18 ABR 2024 a las 14:10

Hotfixes & CCS improvement.

Actualización: 17 ABR 2024 a las 16:00

Essential Updates:
  • Optimised BC battleplan structure and greatly enhanced CCS ambush efficiency.
  • All BC enemy reinforcement squad reworked and [Rebel & Militia] forces may also join Mercs to fight against the hordes.
  • Compatible adjustment for C-UAE latest updates.

Actualización: 17 ABR 2024 a las 15:32

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Actualización: 17 ABR 2024 a las 15:03

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Actualización: 17 ABR 2024 a las 14:39

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Actualización: 17 ABR 2024 a las 14:32

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Actualización: 12 ABR 2024 a las 5:55

COMPATIBILITY built-in support for Revised Tactical Gear II.

*Note: The full function of Revised Tactical Gear II is only currently working with TACTICAL AI PROJECT + Gunfight Rework Remastered and it is NOT fully yet ready for Rato's Gameplay Balance and Overhaul 3, Tons of Guns, Masters of War, BCE Guns, The Eastern Dragon, etc.

Please report any inventory & gear related bugs and feedback to:
Revised Tactical Gear II mod page (as my mod only controls AI compatible behavior).

Actualización: 12 ABR 2024 a las 3:17

Optimisation of AI Battlefield Reinforcements Code Script.

Actualización: 11 ABR 2024 a las 14:23

NEW [Reinforcement] Mod Option!
No "Enemies Multiplier mod" needed NOW!
  • [BULLET IN THE HEAD] option added (default OFF): 'If turned ON, "Battlefield Commander" (BC) will call reinforcement once combat alerted.'

  • All reassembly of BC reinforcement forces and subsequent transportation are dispatched on the nearest map "Extraction Zone" (EZ).

  • "Reinforcement Engineers" (RE) will disarm any explosive trap setups on EZ at the time of reinforcement arrival.

  • RE will dispatch gas masks to all reinforcement forces to avoid toxic & tear gas traps setup on EZ.

  • All reinforcement forces will be taken control by the current BC and follow the order instructed by CCS.

  • Enemies now can disarm explosive traps near their feet.


This challenging option is NOT for "moderate JA3 players" and NOT suggest use this option together with any "Enemies Multiplier mod" (YOU'VE BEEN WARNED!!!).

Save-game compatible & friendly!