Fraymakers
SSF2 Donkey Kong
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Обновление: 10 юли 2024 в 16:47
от Fella

V1.15.3 "Lower Damage"
[+] Dash attack active frames increased; endlag decreased (6F -> 9F; 23F -> 20F)
[+] Forward Strong startup & endlag decreased (19F -> 17F; 31F -> 29F)
[+] Forward Strong now has partial arm & hand intangability during F17-F21
[+] Side Special's bury lasts longer (60F -> 65F)
[-] Side Special's bury hitstun decreased (-1 -> 1)
[?} Side Special's bury hitstop nudge multiplier removed
[?] Hurtbox refinements

[-- Damage Lowered --]
Jab 2 (6% -> 5%)
Dash Attack (11% -> 9%)
Up Tilt (1st Frame: 11% -> 10%)
Down Tilt (10% -> 9%)
Forward Strong (Sweet: 20% -> 18%, Sour: 16% -> 14%)
Up Strong: (18% -> 17%)
Down Strong: (17% -> 15%)
Neutral Air: (Sweet: 11% -> 9%, Sour: 8% -> 7%)
Forward Air: (Early: 16% -> 14%, Spike: 15% -> 13%, Sour: 13% -> 11%)
Back Air: (Sweet: 13% -> 11%)
Up Air: (13% -> 11%)
Down Air: (16% -> 13%)
Side Special: (10% -> 9%)
Up Special: (Initial: 14% -> 11%)
Down Special: (11% -> 9%)
Cargo Forward Throw: (8% -> 7%)
Back Throw: (11% -> 10%)
Up Throw: (9% -> 8%)
Cargo Up Throw: (8% -> 7%)
Ledge Attack: (8% -> 7%)
Crash Attack: (8% -> 6%)

Обновление: 2 юли 2024 в 21:32
от Fella

V1.15.22
[+] Up Tilt range increased
[?] Shadow Armor alt no longer has permanent after-images

Обновление: 27 юни 2024 в 15:51
от Fella

V1.15.21 Hotfix
[?] Fixed the armor tint on fully charged Neutral Special staying when landing on the first armor frame

Обновление: 27 юни 2024 в 13:12
от Fella

V1.15.2
[-] Neutral Special's shoulder hit size decreased
[-] Grounded Up Special's air speed cap decreased (7.5 -> 4; SSF2 Parity)
[-] Aerial Up Special's air speed cap decreased (7.5 -> 7.25)
[-] Up Special's initial hit hitstop decreased (-1 -> 15)
[?] Hurt Medium and Heavy now have a unique ECB and have been realigned
[?] Grounded Side Special will no longer immediately stop if done out of a run, and now has slideoff (Brawl Parity)
[?] Gravity & Friction decreased (G: 0.635 -> 0.63; F: 0.75 -> 0.7)
[?] A sound is now played when armoring a hit
[?] Armor frames now have an orange tint
[?] Neutral Special's charge now has a flashing yellow tint (SSF2 Parity)
[?] Misc SFX adjustments (Brawl Parity)

Обновление: 21 юни 2024 в 10:51
от Fella

V1.15.11
[+] Jab, Side Special, & Grab range increased
[+] Down Air range increased
[+] Neutral Special arm hit KBG increased (40 -> 45)
[+] Aerial Up Special now spins longer (4.5 rotations -> 5.5; parity with Grounded)
[+] Ledgegrabbox size increased
[?] Jab 1 is now immovable
[?] Down Strong now has two new sprites (One active, one endlag; frame data is unchanged)
[?] Neutral Special full charge shield-push increased (7 -> 9)
[?] Ledge Attack now has extra shield-push and bounces away from them
[?] Ledge Attack angle changed (40 -> 30)
[?] New Palette: Himalayan Salt
[?] Intro's Barrel is now mapped

Обновление: 18 юни 2024 в 10:23
от Fella

V1.15.1
-- Jab --
[+] Jab 1 endlag decreased (22F -> 19F)
[-] Jab 2 active frames decreased (6 -> 4)
[?] Jab 1 angle changed (100 -> 55)
[?] Jab 1 now has slideoff (SSF2 Parity)
[?] Jab 1 & 2 hitboxes tightened

-- Forward Tilt --
[+] Range increased (Smear Hitboxes)
[-] Startup increased (6F -> 8F)
[-] Endlag increased (21F -> 23F)
[-] Arm hurtbox extended

-- Up Tilt --
[-] Endlag increased (21F -> 24F)
[?] Sweetspot angle changed (80 -> 90)
[?] Can now reverse hit (Late hit angles changed to accomadate this (100 -> 75, 120 -> 60)
[?] Animation adjusted

-- Down Tilt --
[-] Range decreased
[-] Arm hurtbox extended

-- Dash Attack --
[+] Endlag decreased (25F -> 23F)
[-] Active frames decreased (8 -> 6)
[-] Range decreased
[?] Hurtbox refinements

-- Up Strong --
[+] Now has forearm intangability on release (F13-F18)
[-] active frames decreased (5 -> 4)

-- Down Strong --
[?] Active frames and range adjusted

-- Neutral Air --
[+] Autocancel moved backward (F35 -> F34)
[-] Startup increased (7F -> 8F)
[-] Endlag increased (16F -> 20F)

-- Forward Air --
[-] Range decreased
[?] Can now reverse hit
[?] Box refinements
[?] Sweetspot angle changed (270 -> 285)


-- Back Air --
[-] Range decreased
[?] Extends longer during the first two active frames (10%, 5% -> 20%, 10%)

-- Up Air --
[?] Sprites realigned

-- Down Air --
[-] Range decreased
[?] Sprites realigned

-- Getup Attack --
[-] No longer links the first hit into the second
[?] Range adjusted

-- Ledge Attack --
[-] Endlag increased (15F -> 19F)
[?] Animation adjusted

-- Grab --
[-] Startup increased (6F -> 8F)

-- Misc. --
[+] Land light shortened (6F -> 4F)
[+] Run Turn shortened (12F -> 10F)
[+] Run hurtboxes tightened
[?] Ledge Jump now moves the same amount forward as Ledge Climb
[?] Jump has been realigned and has a new transition sprite
[?] Tumble pivot position adjusted
[?] Added 7 New Miiverse Posts
[?] Some palettes now have unique girder colors
[?] New palette: Shadow Armor

Обновление: 10 юни 2024 в 23:04
от Fella

V1.15.02 Hotfix
[?] Fixed charge smoke on Arcade animations

Обновление: 10 юни 2024 в 19:53
от Fella

V1.15.01 Hotfix
[+] Arcade barrels are now unshieldable, KBG increased; Angle lowered (50 -> 60; 45 -> 40)
[?] Arcade barrels can now send backwards
[?] Grounded Up Special gravity multiplier increased (0.4 -> 0.6)

Обновление: 10 юни 2024 в 16:47
от Fella

V1.15
[!] Added Final Smash - Arcade
[?] New costume: Magma

Обновление: 7 юни 2024 в 19:52
от Fella

V1.14.31 Hotfix
[?] Cargo now supports Tap-Jump
[?] Decreased the volume of the clank sound