Space Engineers

Space Engineers

ToolCore
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Atualização: 21 de out. às 13:42

- Added a delay before turrets return home so that projectors can catch up, should cut down on spazzy movement building projections

Atualização: 20 de out. às 18:57

- Turret based tools now take the shortest azimuth path to their target, rather than swinging around through their forward face
- Fixed turrets using cylinders using an incorrect point in space to check for blocks, could soft lock a turret into doing nothing as targeting considered something in range but the work function did not

Atualização: 15 de ago. às 19:07

- Fixed tools being removed from toolbar after docking/undocking or other grid group updates
- Fixed ray hit AV for sphere tools causing particles to appear in the tool

Atualização: 10 de ago. às 20:21

- Fix sphere RayHit AV and def reference to CanBeHarvested

Atualização: 16 de jan. às 19:34

- Added an internal limit of 500 lines for newly generated logs
- Added 10mb limit to reading log files when shuffling older logs around (should prevent the out of memory error with old bloated logs that may still be around)

Atualização: 19/dez./2024 às 6:30

- Corrected entity component SBC that was not replicating properly to set the GUID for storage

Atualização: 18/dez./2024 às 9:23

Atualização: 18/dez./2024 às 7:26

- Added logic to prevent rapid broken/unbroken cycling and log spam
- Added additional logging to CalculateWorldVectors

Atualização: 30/nov./2024 às 20:45

- A tool crashing should no longer cause other tools in the world to randomly stop working.
- Tools crashing should no longer spam the logs with repeated exceptions.
- Logs should now contain messages with the name and grid (or player) of a crashing tool.
- Logs now list the time the message was logged instead of the tick.

Atualização: 11/nov./2024 às 13:57

- Raycasts for hit particles etc. should no properly originate from the back of the tool volume instead of the centre.
- Turrets should no longer work without power.
- Animations and effects should now properly stop when TrackTargets is turned off on turrets.

Big thank you to BDCarrillo for these fixes!