Project Zomboid

Project Zomboid

Item Stories [beta]
12 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 25 Eki 2024 @ 2:55

- Fixed an error when placing tire racks from Voracious Network Garage (but now it doesn't spawn with tires)

Güncelleme: 19 Haz 2024 @ 5:53

- Spoilable food now spawns with the proper age (fresh/stale/rotten) inside containers that were spawned on the gound, instead of always spawning fresh.

Güncelleme: 17 Oca 2024 @ 8:57

- Slightly reworked how loot is chosen (specifically how furniture tables are chosen)
- Added a way to spawn furniture as tiles to the framework

Güncelleme: 28 Kas 2023 @ 5:06

- reduced max room size to ignore stories

Güncelleme: 18 Kas 2023 @ 5:20

- Solved bug of spawning only a few items from Brita's packs when using Brita.
- Solved Trelai bug of spawning the Trelai bat too much.

Güncelleme: 1 Eki 2023 @ 11:10

- commented useless example story
- added another failsafe check

Güncelleme: 30 Eyl 2023 @ 7:12

- Solved bug where a building not fully streamed in could spawn stories, leading to some parts of the building not spawning items
- Solved bug of items stories not triggering at all in Malls
- Added more failsafes checks in edge cases when the author of another mod didn't implement his custom item spawn chances in the loot tables properly
- Room Loot : - 90% chance of spawning items in furniturestore and furniturestorage rooms
- Room Loot : + 50% chance of spawning items in policestorage, gunstore, gunstorestorage rooms

Güncelleme: 23 Eyl 2023 @ 8:43

- added failsafe check in case other mod authors messed up their distribution tables

Güncelleme: 23 Eyl 2023 @ 6:26

- Removed rare bug of the same story spawning twice on the same tile sometimes.
- Added compatibility fix with the mod "More Loot Settings"

Güncelleme: 22 Eyl 2023 @ 6:35

- Solved the OnSeeNewRoom event not triggering on rooms checked for item story spawns, which cause Generators to never spawn, among other things. Thanks to @Poltergeist for pointing that out !
- Reduced item story spawns by 80% in the rooms : 'empty' , 'emptyoutside'