Barotrauma

Barotrauma

Orca2 V2
Näytetään 1–10 / 23
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Päivitys: 9.9. klo 18.30
tekijältä C7B3R_Rayko

Added Logbook to explain usage of battery system, and added alarm system for low battery. Lower than 20% activates a red light on the battery array sign in the command room, lower than 5% activates an alarm.

Päivitys: 6.9. klo 19.06
tekijältä C7B3R_Rayko

Fixed Main junction overload issue. Toggle switch with junction and relay is what solves that. Switch the lever on in order to enable it. To be sure, once batteries are at near full charge, reduce overall charge rate on both to 50%

Päivitys: 1.9. klo 20.11
tekijältä C7B3R_Rayko

... 2nd thing I had to fix, apologies...

Päivitys: 31.8. klo 16.04
tekijältä C7B3R_Rayko

... something did break, but, its fixed now...

Päivitys: 28.8. klo 19.34
tekijältä C7B3R_Rayko

Minor Update, nothing else should follow for a while, until something breaks.

Päivitys: 24.8. klo 22.02
tekijältä C7B3R_Rayko

Revised and updated after considering the changes I did with the Orca MK2. Redid wiring nigh entirely, runs off of batteries now that is powered by the reactor itself. Has leftover junction wiring capacity. Happy 'traumaing!

Päivitys: 4.4. klo 5.00
tekijältä C7B3R_Rayko

Reactor Controller Added, with on/off switch for doing adjustments on controller or to switch to vanilla controls.

Päivitys: 12.8.2024 klo 17.21
tekijältä C7B3R_Rayko

Päivitys: 11.8.2024 klo 22.57
tekijältä C7B3R_Rayko

Nose was redone and made to fit the aesthetic of a proper retrofit. I felt iffy about the design for a while and then finally got the inspiration to work on it properly.

I added a camera system to the command room of the submarine itself, which shows 6 different views on the outside of the submarine. Three top views, two bottom, and one directly in the nose. I took inspiration with the Azimuth's design and implemented it but made it unique in my own fashion. Comes with a searchlight!

The backup battery system was also reworked in order to properly power the submarine for a short time with no active reactor power. I realized that I never fixed the original Orca2's battery system and took it upon myself to figure it out, got it working, and added a percentage display in the captain's cabin where the button is on the navigation terminal. It will show the total percentage of the battery capacities and the light properly displays when it is off or on.

Fixed the crew quarters room strangely not having enough O2 despite a vent being present. I also fixed the strange floaty floor happenstance in the same room. I realized finally that the floor was just a smidge off enough that it counted as a super small gap that you could get caught on. It is now fixed.

Last but not least, I finally decided that the name for the submarine mod itself was lackluster and very stagnant. Sure, its a version of the Orca2, but only adding V2 was lazy, and I went with "Killer Whale" as its variant name. It fits, as the Orca is called the Killer Whale on account of how vicious it is when it hunts. I tested and it works without issues so far. Please do enjoy my silly fascination put into creation!

Päivitys: 5.8.2024 klo 1.36
tekijältä C7B3R_Rayko

Tweaked the sprite depth of the crew quarters room, as well as its hulls into more hulls linked to each other. Should be less wonky.