Garry's Mod
Enhanced Half-Life 2 Materials (Beta)
Se afișează 1-10 din 22 intrări
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Actualizare: 28 iun. 2024 @ 7:21

4fd5641[github.com]
- Removed $nocull from roof_template001a (rooftop texture of gm_construct buildings).

Actualizare: 24 iun. 2024 @ 6:23

87a5478[github.com]
+ Added more materials.
~ Made some changes to existing materials.

b13fa35[github.com]
+ Added some transparent metal materials with $nocull. May improve the visibility of these textures on maps.

Actualizare: 29 febr. 2024 @ 14:42

18d017b[github.com]
+ Enhanced some building materials from gm_construct.

97ced07[github.com]
~ Correct phong intensities for the new materials from the last commit.

Actualizare: 11 ian. 2024 @ 18:30

f061417[github.com]
+ Enhanced prison yard objects, cattails, and a fluorescent light. Cattails are no longer fullbright.
~ Re-enabled half lambert on some materials as a fake subsurface scattering method.
~ Changed rimlight exponent again on some materials.

Actualizare: 2 nov. 2023 @ 8:15

6d0a8ee[github.com]
+ Enhanced a few more materials, including the smokestack.
~ Boosted phong on more materials that haven't gotten it yet.
~ Improved keywords on many materials by removing unnecessary ones, sorting alphabetically, and adding the hl2 keyword.
~ A bit of cleanup on some files.

Actualizare: 22 oct. 2023 @ 11:58

All changes are under commit 8840288[github.com].

+ Enhanced a few more materials.
+ Added more keywords to some existing materials.
- Removed unneeded keywords on some materials.
~ Adjusted phong parameters on some materials.
~ Boosted phong on a concrete material.

Actualizare: 19 oct. 2023 @ 8:18

All changes are under commit 2c719c3[github.com].

~ Added aliasing workaround and improved keywords for 2 more materials.
~ Use alpha to coverage on antenna on building props for more performance.

Actualizare: 18 oct. 2023 @ 17:03

All changes are under commit 0197ca0[github.com]

~ Applied a workaround for the aliasing issue on hazard stripe material (requires transparency supersampling and MSAA).
+ Added a keyword to the hazard stripe material.

Actualizare: 11 oct. 2023 @ 21:45

~ Boosted phong on more materials, including the rest of the templates.
+ Added 3 more template materials.
+ Enhanced more materials.
+ Added keywords to some more materials.
~ Adjusted phong and rimlight on some materials.
~ Small formatting changes.
~ Cleaned up and optimized the file size of some VMTs.
~ Disabled decals on a trainstation ceiling prop to prevent a visual issue.
~ Fixed Z-fighting on some props by re-enabling culling.
~ Adjusted envmap color and removed blur on the lighthouse fresnel.

Actualizare: 8 oct. 2023 @ 6:54

~ Boosted phong on 2 more template materials.